/*
 * Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;

namespace Scripts.World
{
    [Script]
    class trigger_periodic : CreatureScript
    {
        public trigger_periodic() : base("trigger_periodic") { }

        class trigger_periodicAI : NullCreatureAI
        {
            public trigger_periodicAI(Creature creature) : base(creature)
            {
                var interval = me.GetBaseAttackTime(Framework.Constants.WeaponAttackType.BaseAttack);
                _scheduler.Schedule(TimeSpan.FromMilliseconds(interval), task =>
                {
                    me.CastSpell(me, me.m_spells[0], true);
                    task.Repeat(TimeSpan.FromMilliseconds(interval));
                });
            }

            public override void UpdateAI(uint diff)
            {
                _scheduler.Update();
            }
        }

        public override CreatureAI GetAI(Creature creature)
        {
            return new trigger_periodicAI(creature);
        }
    }
}
