Core/PacketIO: Updated packet structures to 11.0.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f37b29f41b6cb3fbcc3dc6bc0cf3a25c1f7eb6a)
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@@ -1155,7 +1155,7 @@ namespace Game.Networking.Packets
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{
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Guid = _worldPacket.ReadPackedGuid();
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CastID = _worldPacket.ReadPackedGuid();
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MoveMsgID = _worldPacket.ReadUInt16();
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MoveMsgID = _worldPacket.ReadUInt32();
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SpellID = _worldPacket.ReadUInt32();
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Pitch = _worldPacket.ReadFloat();
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Speed = _worldPacket.ReadFloat();
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@@ -1170,7 +1170,7 @@ namespace Game.Networking.Packets
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public ObjectGuid Guid;
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public ObjectGuid CastID;
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public ushort MoveMsgID;
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public uint MoveMsgID;
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public uint SpellID;
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public float Pitch;
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public float Speed;
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@@ -1348,6 +1348,8 @@ namespace Game.Networking.Packets
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data.WriteInt32(AttackPower);
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data.WriteInt32(SpellPower);
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data.WriteUInt32(Armor);
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data.WriteInt32(Unknown_1105_1);
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data.WriteInt32(Unknown_1105_2);
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data.WriteBits(PowerData.Count, 9);
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data.FlushBits();
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@@ -1363,6 +1365,8 @@ namespace Game.Networking.Packets
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int AttackPower;
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int SpellPower;
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uint Armor;
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int Unknown_1105_1;
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int Unknown_1105_2;
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List<SpellLogPowerData> PowerData = new();
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}
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