Core/WorldStates: Migrate pvp season worldstates to new system
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f601f53b8374ead5a6a8b734054ea623f74c24e)
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@@ -2920,17 +2920,6 @@ namespace Game.Entities
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packet.AddState(2260, 0); // SCOURGE_EVENT_WORLDSTATE_AZSHARA
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packet.AddState(2259, 0); // SCOURGE_EVENT_WORLDSTATE_WINTERSPRING
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// ARENA_SEASON_IN_PROGRESS
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// 7 - arena season in progress
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// 0 - end of season
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packet.AddState(3191, WorldConfig.GetBoolValue(WorldCfg.ArenaSeasonInProgress) ? WorldConfig.GetUIntValue(WorldCfg.ArenaSeasonId) : 0); // 7 Current Season - Arena season in progress
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// Previous arena season id
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uint previousArenaSeason = 0;
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if (WorldConfig.GetBoolValue(WorldCfg.ArenaSeasonInProgress) && WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId) > 0)
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previousArenaSeason = WorldConfig.GetUIntValue(WorldCfg.ArenaSeasonId) - 1;// 0 - End of season
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packet.AddState(3901, previousArenaSeason);
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SendPacket(packet);
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}
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