Core/Unit: damage immune improvements
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@@ -311,6 +311,35 @@ namespace Game.Spells
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return false;
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}
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public bool HasOnlyDamageEffects()
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{
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foreach (var pair in _effects)
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{
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foreach (SpellEffectInfo effect in pair.Value)
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{
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if (effect == null)
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continue;
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switch (effect.Effect)
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{
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case SpellEffectName.WeaponDamage:
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case SpellEffectName.WeaponDamageNoschool:
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case SpellEffectName.NormalizedWeaponDmg:
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case SpellEffectName.WeaponPercentDamage:
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case SpellEffectName.SchoolDamage:
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case SpellEffectName.EnvironmentalDamage:
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case SpellEffectName.HealthLeech:
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case SpellEffectName.DamageFromMaxHealthPCT:
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continue;
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default:
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return false;
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}
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}
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}
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return true;
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}
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public bool IsExplicitDiscovery()
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{
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SpellEffectInfo effect0 = GetEffect(Difficulty.None, 0);
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