From 02047abe6098ac9339b17d26623750137c196d0b Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 11 Dec 2017 10:50:54 -0500 Subject: [PATCH] Core/Creature: Correctly reset pathfinding capability on respawn. Prevents evade chains on some bosses. --- Source/Game/Entities/Creature/Creature.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index d5462cc99..5ac23d37f 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -1621,6 +1621,7 @@ namespace Game.Entities SetLootRecipient(null); ResetPlayerDamageReq(); + SetCannotReachTarget(false); UpdateMovementFlags(); ClearUnitState(UnitState.AllState & ~UnitState.IgnorePathfinding);