diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index 5bc5efac5..32e21b2ec 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -2981,7 +2981,7 @@ namespace Game.Entities public override bool HasSpellFocus(Spell focusSpell = null) { - if (!IsAlive()) // dead creatures cannot focus + if (IsDead()) // dead creatures cannot focus { if (_spellFocusInfo.Spell != null || _spellFocusInfo.Delay != 0) Log.outWarn(LogFilter.Unit, $"Creature '{GetName()}' (entry {GetEntry()}) has spell focus (spell id {(_spellFocusInfo.Spell != null ? _spellFocusInfo.Spell.GetSpellInfo().Id : 0)}, delay {_spellFocusInfo.Delay}ms) despite being dead.");