Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach
Port From (https://github.com/TrinityCore/TrinityCore/commit/b52ce8e65e8998df1b243b854129d359ee2d25ae)
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@@ -241,6 +241,7 @@ namespace Framework.Constants
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public const float MinMeleeReach = 2.0f;
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public const float NominalMeleeRange = 5.0f;
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public const float MeleeRange = NominalMeleeRange - MinMeleeReach * 2; //center to center for players
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public const float ExtraCellSearchRadius = 40.0f; // We need in some cases increase search radius. Allow to find creatures with huge combat reach in a different nearby cell.
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public const float InspectDistance = 28.0f;
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public const float ContactDistance = 0.5f;
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public const float InteractionDistance = 5.0f;
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