Core/Instances: Fixed initializing instance id sequence generator
Port From (https://github.com/TrinityCore/TrinityCore/commit/4eb6b0156d7e46fe92e2550ce21ba553c705e0a0)
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@@ -45,8 +45,9 @@ namespace Game.Maps
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} while (result.NextRow());
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} while (result.NextRow());
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}
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}
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// ORDER BY required by MapManager::RegisterInstanceId
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// 0 1 2 3 4 5 6 7 8
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// 0 1 2 3 4 5 6 7 8
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SQLResult lockResult = DB.Characters.Query("SELECT guid, mapId, lockId, instanceId, difficulty, data, completedEncountersMask, expiryTime, extended FROM character_instance_lock");
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SQLResult lockResult = DB.Characters.Query("SELECT guid, mapId, lockId, instanceId, difficulty, data, completedEncountersMask, expiryTime, extended FROM character_instance_lock ORDER BY instanceId");
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if (!result.IsEmpty())
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if (!result.IsEmpty())
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{
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{
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do
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do
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