Fixed DK runes and runic power

This commit is contained in:
hondacrx
2017-11-13 14:12:42 -05:00
parent a5f7add4d6
commit 02535a0d47
9 changed files with 80 additions and 130 deletions
-2
View File
@@ -2308,8 +2308,6 @@ namespace Game.Spells
else
collector(Global.DB2Mgr.GetSpellPowers(Id, caster.GetMap().GetDifficultyID()));
// POWER_RUNES is handled by SpellRuneCost.db2, and cost.Amount is always 0 (see Spell.TakeRunePower)
costs.RemoveAll(cost => cost.Power != PowerType.Runes && cost.Amount <= 0);
return costs;
}