Fixed DK runes and runic power
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@@ -2308,8 +2308,6 @@ namespace Game.Spells
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else
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collector(Global.DB2Mgr.GetSpellPowers(Id, caster.GetMap().GetDifficultyID()));
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// POWER_RUNES is handled by SpellRuneCost.db2, and cost.Amount is always 0 (see Spell.TakeRunePower)
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costs.RemoveAll(cost => cost.Power != PowerType.Runes && cost.Amount <= 0);
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return costs;
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}
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