Scripts/Spells: Migrate Some Scripted Spells to Scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/d72e809ecf9349d45127e743d23a8391bddabc41)
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@@ -553,6 +553,43 @@ namespace Scripts.Spells.DeathKnight
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}
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}
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[Script] // 69961 - Glyph of Scourge Strike
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class spell_dk_glyph_of_scourge_strike_script : SpellScript
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{
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void HandleScriptEffect(uint effIndex)
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{
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Unit caster = GetCaster();
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Unit target = GetHitUnit();
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var mPeriodic = target.GetAuraEffectsByType(AuraType.PeriodicDamage);
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foreach (var aurEff in mPeriodic)
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{
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SpellInfo spellInfo = aurEff.GetSpellInfo();
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// search our Blood Plague and Frost Fever on target
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if (spellInfo.SpellFamilyName == SpellFamilyNames.Deathknight && spellInfo.SpellFamilyFlags[2].HasAnyFlag(0x2u) &&
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aurEff.GetCasterGUID() == caster.GetGUID())
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{
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int countMin = aurEff.GetBase().GetMaxDuration();
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int countMax = spellInfo.GetMaxDuration();
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// this Glyph
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countMax += 9000;
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if (countMin < countMax)
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{
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aurEff.GetBase().SetDuration(aurEff.GetBase().GetDuration() + 3000);
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aurEff.GetBase().SetMaxDuration(countMin + 3000);
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}
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}
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}
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleScriptEffect, 0, SpellEffectName.ScriptEffect));
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}
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}
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[Script] // 206940 - Mark of Blood
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class spell_dk_mark_of_blood : AuraScript
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{
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