Core/Auras: Implemented SPELL_AURA_MOVE_SET_CANT_SWIM and related new opcodes
Port From (https://github.com/TrinityCore/TrinityCore/commit/010550da224c446461b26bc4f38ee5cc35d4aa3d)
This commit is contained in:
@@ -87,5 +87,6 @@ namespace Framework.Constants
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DisableInertia = 0x01,
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CanAdvFly = 0x02,
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AdvFlying = 0x04,
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CantSwim = 0x2000,
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}
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}
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@@ -1573,6 +1573,7 @@ namespace Framework.Constants
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MoveSetAdvFlyingPitchingRateUp = 0x2e40,
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MoveSetAdvFlyingSurfaceFriction = 0x2e42,
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MoveSetAdvFlyingTurnVelocityThreshold = 0x2e41,
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MoveSetCantSwim = 0x2E07,
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MoveSetCanAdvFly = 0x2e36,
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MoveSetCanFly = 0x2e05,
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MoveSetCanTurnWhileFalling = 0x2e09,
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@@ -1625,6 +1626,7 @@ namespace Framework.Constants
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MoveSplineUnsetHover = 0x2e24,
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MoveTeleport = 0x2e04,
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MoveUnroot = 0x2dfa,
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MoveUnsetCantSwim = 0x2E08,
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MoveUnsetCanAdvFly = 0x2e37,
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MoveUnsetCanFly = 0x2e06,
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MoveUnsetCanTurnWhileFalling = 0x2e0a,
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@@ -552,7 +552,7 @@ namespace Framework.Constants
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TriggerSpellOnStackAmount = 542, // NYI
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Unk543 = 543,
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Unk544 = 544,
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Unk545 = 545, // prevent swim
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MoveSetCantSwim = 545,
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Unk546 = 546,
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Unk547 = 547,
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Unk548 = 548,
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@@ -1596,6 +1596,32 @@ namespace Game.Entities
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RemoveNpcFlag(NPCFlags.SpellClick | NPCFlags.PlayerVehicle);
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}
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public bool SetMoveCantSwim(bool cantSwim)
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{
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if (cantSwim == HasExtraUnitMovementFlag2(MovementFlags3.CantSwim))
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return false;
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if (cantSwim)
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AddExtraUnitMovementFlag2(MovementFlags3.CantSwim);
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else
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RemoveExtraUnitMovementFlag2(MovementFlags3.CantSwim);
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Player playerMover = GetUnitBeingMoved()?.ToPlayer();
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if (playerMover != null)
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{
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MoveSetFlag packet = new(cantSwim ? ServerOpcodes.MoveSetCantSwim : ServerOpcodes.MoveUnsetCantSwim);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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return true;
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}
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void SendSetVehicleRecId(uint vehicleId)
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{
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Player player = ToPlayer();
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@@ -2408,6 +2408,22 @@ namespace Game.Spells
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target.SetDisableInertia(apply);
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}
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void HandleSetCantSwim(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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if (!mode.HasAnyFlag(AuraEffectHandleModes.SendForClientMask))
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return;
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Unit target = aurApp.GetTarget();
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if (!apply)
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{
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// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
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if (target.HasAuraType(GetAuraType()))
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return;
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}
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target.SetMoveCantSwim(apply);
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}
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/****************************/
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/*** THREAT ***/
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/****************************/
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