Core/PacketIO: Implemented CMSG_CHECK_IS_ADVENTURE_MAP_POI_VALID and SMSG_PLAYER_IS_ADVENTURE_MAP_POI_VALID

Port From (https://github.com/TrinityCore/TrinityCore/commit/f6646739908215311f110842ed41055a54dae1f0)
This commit is contained in:
hondacrx
2024-02-24 16:13:14 -05:00
parent fa5e0f0c14
commit 03253f0d28
2 changed files with 63 additions and 2 deletions
@@ -1,17 +1,46 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
namespace Game.Networking.Packets
{
class CheckIsAdventureMapPoiValid : ClientPacket
{
public uint AdventureMapPoiID;
public CheckIsAdventureMapPoiValid(WorldPacket packet) : base(packet) { }
public override void Read()
{
AdventureMapPoiID = _worldPacket.ReadUInt32();
}
}
class PlayerIsAdventureMapPoiValid : ServerPacket
{
public uint AdventureMapPoiID;
public bool IsVisible;
public PlayerIsAdventureMapPoiValid() : base(ServerOpcodes.PlayerIsAdventureMapPoiValid, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt32(AdventureMapPoiID);
_worldPacket.WriteBit(IsVisible);
_worldPacket.FlushBits();
}
}
class AdventureMapStartQuest : ClientPacket
{
public uint QuestID;
public AdventureMapStartQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestID = _worldPacket.ReadUInt32();
}
public uint QuestID;
}
}