Core/Quests: Merged UpdateNearbyCreatureNpcFlags, UpdateVisibleGameobjectsOrSpellClicks and SendQuestGiverStatusMultiple on quest actions

* Fixes quest markers above NPC heads not disappearing when player stops seeing questgiver npc flag
Port From (https://github.com/TrinityCore/TrinityCore/commit/97d7ccd180f96a414f205396261907e1e87d491a)
This commit is contained in:
hondacrx
2024-03-04 12:18:45 -05:00
parent 974ca273ae
commit 0325d8b523
8 changed files with 78 additions and 96 deletions
+5 -5
View File
@@ -269,7 +269,7 @@ namespace Game.Groups
{
Player player = Global.ObjAccessor.FindPlayer(member.guid);
if (player != null)
player.UpdateVisibleGameobjectsOrSpellClicks();
player.UpdateVisibleObjectInteractions(false, true, false, true);
}
}
@@ -299,7 +299,7 @@ namespace Game.Groups
{
Player player = Global.ObjAccessor.FindPlayer(member.guid);
if (player != null)
player.UpdateVisibleGameobjectsOrSpellClicks();
player.UpdateVisibleObjectInteractions(false, true, false, true);
}
}
@@ -474,7 +474,7 @@ namespace Game.Groups
// quest related GO state dependent from raid membership
if (IsRaidGroup())
player.UpdateVisibleGameobjectsOrSpellClicks();
player.UpdateVisibleObjectInteractions(false, true, false, true);
player.FailCriteria(CriteriaFailEvent.ModifyPartyStatus, 0);
@@ -566,7 +566,7 @@ namespace Game.Groups
player.SetGroup(null);
// quest related GO state dependent from raid membership
player.UpdateVisibleGameobjectsOrSpellClicks();
player.UpdateVisibleObjectInteractions(false, true, false, true);
}
@@ -713,7 +713,7 @@ namespace Game.Groups
// quest related GO state dependent from raid membership
if (IsRaidGroup())
player.UpdateVisibleGameobjectsOrSpellClicks();
player.UpdateVisibleObjectInteractions(false, true, false, true);
if (!hideDestroy)
player.SendPacket(new GroupDestroyed());