Cleanup some warnings.
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@@ -38,7 +38,7 @@ namespace Framework.GameMath
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Inside = true;
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Vector3 MinB = box.Lo;
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Vector3 MaxB = box.Hi;
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Vector3 MaxT = new Vector3(-1.0f, -1.0f, -1.0f);
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Vector3 MaxT = new(-1.0f, -1.0f, -1.0f);
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// Find candidate planes.
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for (int i = 0; i < 3; ++i)
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