Cleanup some warnings.
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@@ -95,11 +95,11 @@ namespace Framework.GameMath
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/// <summary>
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/// 4-dimentional single-precision floating point zero matrix.
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/// </summary>
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public static readonly Matrix2 Zero = new Matrix2(0, 0, 0, 0);
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public static readonly Matrix2 Zero = new(0, 0, 0, 0);
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/// <summary>
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/// 4-dimentional single-precision floating point identity matrix.
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/// </summary>
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public static readonly Matrix2 Identity = new Matrix2(1, 0, 0, 1);
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public static readonly Matrix2 Identity = new(1, 0, 0, 1);
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#endregion
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#region Public Properties
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@@ -186,7 +186,7 @@ namespace Framework.GameMath
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/// </remarks>
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public static Matrix2 Parse(string value)
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{
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Regex r = new Regex(regularExp, RegexOptions.Singleline | RegexOptions.IgnorePatternWhitespace);
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Regex r = new(regularExp, RegexOptions.Singleline | RegexOptions.IgnorePatternWhitespace);
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Match m = r.Match(value);
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if (m.Success)
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{
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@@ -219,7 +219,7 @@ namespace Framework.GameMath
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/// </remarks>
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public static bool TryParse(string value, out Matrix2 result)
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{
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Regex r = new Regex(regularExp, RegexOptions.Singleline);
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Regex r = new(regularExp, RegexOptions.Singleline);
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Match m = r.Match(value);
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if (m.Success)
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{
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@@ -409,7 +409,7 @@ namespace Framework.GameMath
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/// <returns>A new <see cref="Matrix2"/> instance containing the transposed matrix.</returns>
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public static Matrix2 Transpose(Matrix2 m)
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{
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Matrix2 t = new Matrix2(m);
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Matrix2 t = new(m);
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t.Transpose();
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return t;
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}
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