Cleanup some warnings.
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@@ -88,15 +88,15 @@ namespace Framework.GameMath
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/// <summary>
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/// 4-Dimentional single-precision floating point zero vector.
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/// </summary>
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public static readonly Vector2 Zero = new Vector2(0.0f, 0.0f);
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public static readonly Vector2 Zero = new(0.0f, 0.0f);
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/// <summary>
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/// 4-Dimentional single-precision floating point X-Axis vector.
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/// </summary>
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public static readonly Vector2 XAxis = new Vector2(1.0f, 0.0f);
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public static readonly Vector2 XAxis = new(1.0f, 0.0f);
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/// <summary>
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/// 4-Dimentional single-precision floating point Y-Axis vector.
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/// </summary>
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public static readonly Vector2 YAxis = new Vector2(0.0f, 1.0f);
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public static readonly Vector2 YAxis = new(0.0f, 1.0f);
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#endregion
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#region Public properties
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@@ -147,7 +147,7 @@ namespace Framework.GameMath
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/// <returns>A <see cref="Vector2"/> that represents the vector specified by the <paramref name="value"/> parameter.</returns>
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public static Vector2 Parse(string value)
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{
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Regex r = new Regex(@"\((?<x>.*),(?<y>.*)\)", RegexOptions.Singleline);
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Regex r = new(@"\((?<x>.*),(?<y>.*)\)", RegexOptions.Singleline);
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Match m = r.Match(value);
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if (m.Success)
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{
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@@ -173,7 +173,7 @@ namespace Framework.GameMath
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/// <returns><see langword="true"/> if value was converted successfully; otherwise, <see langword="false"/>.</returns>
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public static bool TryParse(string value, out Vector2 result)
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{
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Regex r = new Regex(@"\((?<x>.*),(?<y>.*)\)", RegexOptions.Singleline);
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Regex r = new(@"\((?<x>.*),(?<y>.*)\)", RegexOptions.Singleline);
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Match m = r.Match(value);
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if (m.Success)
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{
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@@ -831,7 +831,7 @@ namespace Framework.GameMath
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/// <returns>A <see cref="System.Collections.Generic.List{T}"/> of single-precision floating point values.</returns>
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public static explicit operator List<float>(Vector2 vector)
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{
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List<float> list = new List<float>();
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List<float> list = new();
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list.Add(vector.X);
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list.Add(vector.Y);
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@@ -844,7 +844,7 @@ namespace Framework.GameMath
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/// <returns>A <see cref="System.Collections.Generic.LinkedList{T}"/> of single-precision floating point values.</returns>
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public static explicit operator LinkedList<float>(Vector2 vector)
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{
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LinkedList<float> list = new LinkedList<float>();
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LinkedList<float> list = new();
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list.AddLast(vector.X);
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list.AddLast(vector.Y);
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@@ -938,7 +938,7 @@ namespace Framework.GameMath
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public override System.ComponentModel.TypeConverter.StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
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{
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StandardValuesCollection svc =
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new StandardValuesCollection(new object[3] { Vector2.Zero, Vector2.XAxis, Vector2.YAxis });
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new(new object[3] { Vector2.Zero, Vector2.XAxis, Vector2.YAxis });
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return svc;
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}
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