Cleanup some warnings.

This commit is contained in:
hondacrx
2021-11-15 16:11:20 -05:00
parent e0f344af25
commit 032f9a55f3
70 changed files with 233 additions and 234 deletions
+11 -11
View File
@@ -88,23 +88,23 @@ namespace Framework.GameMath
/// <summary>
/// 4-Dimentional single-precision floating point zero vector.
/// </summary>
public static readonly Vector3 Zero = new Vector3(0.0f, 0.0f, 0.0f);
public static readonly Vector3 Zero = new(0.0f, 0.0f, 0.0f);
public static readonly Vector3 One = new Vector3(1.0f, 1.0f, 1.0f);
public static readonly Vector3 One = new(1.0f, 1.0f, 1.0f);
public static readonly Vector3 Inf = new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity);
public static readonly Vector3 Inf = new(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity);
/// <summary>
/// 4-Dimentional single-precision floating point X-Axis vector.
/// </summary>
public static readonly Vector3 XAxis = new Vector3(1.0f, 0.0f, 0.0f);
public static readonly Vector3 XAxis = new(1.0f, 0.0f, 0.0f);
/// <summary>
/// 4-Dimentional single-precision floating point Y-Axis vector.
/// </summary>
public static readonly Vector3 YAxis = new Vector3(0.0f, 1.0f, 0.0f);
public static readonly Vector3 YAxis = new(0.0f, 1.0f, 0.0f);
/// <summary>
/// 4-Dimentional single-precision floating point Y-Axis vector.
/// </summary>
public static readonly Vector3 ZAxis = new Vector3(0.0f, 0.0f, 1.0f);
public static readonly Vector3 ZAxis = new(0.0f, 0.0f, 1.0f);
#endregion
#region Public properties
@@ -152,7 +152,7 @@ namespace Framework.GameMath
/// <returns>A <see cref="Vector3"/> that represents the vector specified by the <paramref name="value"/> parameter.</returns>
public static Vector3 Parse(string value)
{
Regex r = new Regex(@"\((?<x>.*),(?<y>.*),(?<z>.*)\)", RegexOptions.Singleline);
Regex r = new(@"\((?<x>.*),(?<y>.*),(?<z>.*)\)", RegexOptions.Singleline);
Match m = r.Match(value);
if (m.Success)
{
@@ -179,7 +179,7 @@ namespace Framework.GameMath
/// <returns><see langword="true"/> if value was converted successfully; otherwise, <see langword="false"/>.</returns>
public static bool TryParse(string value, out Vector3 result)
{
Regex r = new Regex(@"\((?<x>.*),(?<y>.*),(?<z>.*)\)", RegexOptions.Singleline);
Regex r = new(@"\((?<x>.*),(?<y>.*),(?<z>.*)\)", RegexOptions.Singleline);
Match m = r.Match(value);
if (m.Success)
{
@@ -901,7 +901,7 @@ namespace Framework.GameMath
/// <returns>A <see cref="System.Collections.Generic.List{T}"/> of single-precision floating point values.</returns>
public static explicit operator List<float>(Vector3 vector)
{
List<float> list = new List<float>(3);
List<float> list = new(3);
list.Add(vector.X);
list.Add(vector.Y);
list.Add(vector.Z);
@@ -915,7 +915,7 @@ namespace Framework.GameMath
/// <returns>A <see cref="System.Collections.Generic.LinkedList{T}"/> of single-precision floating point values.</returns>
public static explicit operator LinkedList<float>(Vector3 vector)
{
LinkedList<float> list = new LinkedList<float>();
LinkedList<float> list = new();
list.AddLast(vector.X);
list.AddLast(vector.Y);
list.AddLast(vector.Z);
@@ -1089,7 +1089,7 @@ namespace Framework.GameMath
public override System.ComponentModel.TypeConverter.StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
{
StandardValuesCollection svc =
new StandardValuesCollection(new object[4] { Vector3.Zero, Vector3.XAxis, Vector3.YAxis, Vector3.ZAxis });
new(new object[4] { Vector3.Zero, Vector3.XAxis, Vector3.YAxis, Vector3.ZAxis });
return svc;
}