Cleanup some warnings.

This commit is contained in:
hondacrx
2021-11-15 16:11:20 -05:00
parent e0f344af25
commit 032f9a55f3
70 changed files with 233 additions and 234 deletions
+6 -6
View File
@@ -625,14 +625,14 @@ namespace Game.Movement
if (_owner.IsTypeId(TypeId.Player))
{
PointMovementGenerator<Player> movement = new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed, null, target, spellEffectExtraData);
PointMovementGenerator<Player> movement = new(id, x, y, z, generatePath, speed, null, target, spellEffectExtraData);
movement.Priority = MovementGeneratorPriority.Highest;
movement.BaseUnitState = UnitState.Charging;
Add(movement);
}
else
{
PointMovementGenerator<Creature> movement = new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed, null, target, spellEffectExtraData);
PointMovementGenerator<Creature> movement = new(id, x, y, z, generatePath, speed, null, target, spellEffectExtraData);
movement.Priority = MovementGeneratorPriority.Highest;
movement.BaseUnitState = UnitState.Charging;
Add(movement);
@@ -680,7 +680,7 @@ namespace Game.Movement
if (spellEffectExtraData != null)
init.SetSpellEffectExtraData(spellEffectExtraData);
GenericMovementGenerator movement = new GenericMovementGenerator(init, MovementGeneratorType.Effect, 0);
GenericMovementGenerator movement = new(init, MovementGeneratorType.Effect, 0);
movement.Priority = MovementGeneratorPriority.Highest;
Add(movement);
}
@@ -730,7 +730,7 @@ namespace Game.Movement
arrivalSpellTargetGuid = arrivalCast.Target;
}
GenericMovementGenerator movement = new GenericMovementGenerator(init, MovementGeneratorType.Effect, id, arrivalSpellId, arrivalSpellTargetGuid);
GenericMovementGenerator movement = new(init, MovementGeneratorType.Effect, id, arrivalSpellId, arrivalSpellTargetGuid);
movement.Priority = MovementGeneratorPriority.Highest;
movement.BaseUnitState = UnitState.Jumping;
Add(movement);
@@ -849,7 +849,7 @@ namespace Game.Movement
init.MoveTo(_owner.GetPositionX(), _owner.GetPositionY(), tz + _owner.GetHoverOffset(), false);
init.SetFall();
GenericMovementGenerator movement = new GenericMovementGenerator(init, MovementGeneratorType.Effect, id);
GenericMovementGenerator movement = new(init, MovementGeneratorType.Effect, id);
movement.Priority = MovementGeneratorPriority.Highest;
Add(movement);
}
@@ -943,7 +943,7 @@ namespace Game.Movement
return;
}
GenericMovementGenerator movement = new GenericMovementGenerator(init, type, id);
GenericMovementGenerator movement = new(init, type, id);
movement.Priority = priority;
Add(movement);
}