Cleanup some warnings.
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@@ -694,7 +694,7 @@ namespace Game.Spells
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}
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// Init dest coordinates
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WorldLocation targetDest = new WorldLocation(destTarget);
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WorldLocation targetDest = new(destTarget);
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if (targetDest.GetMapId() == 0xFFFFFFFF)
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targetDest.SetMapId(unitTarget.GetMapId());
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