Cleanup some warnings.
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@@ -35,7 +35,7 @@ namespace Scripts.Smart
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return false;
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Log.outDebug(LogFilter.ScriptsAi, "AreaTrigger {0} is using SmartTrigger script", trigger.Id);
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SmartScript script = new SmartScript();
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SmartScript script = new();
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script.OnInitialize(trigger);
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script.ProcessEventsFor(SmartEvents.AreatriggerOntrigger, player, trigger.Id);
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return true;
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@@ -60,28 +60,28 @@ namespace Scripts.Smart
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public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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SmartScript smartScript = new();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneStart, player);
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}
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public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
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{
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SmartScript smartScript = new SmartScript();
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SmartScript smartScript = new();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneTrigger, player, 0, 0, false, null, null, triggerName);
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}
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public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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SmartScript smartScript = new();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneCancel, player);
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}
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public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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SmartScript smartScript = new();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneComplete, player);
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}
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@@ -95,7 +95,7 @@ namespace Scripts.Smart
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// Called when a quest status change
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public override void OnQuestStatusChange(Player player, Quest quest, QuestStatus oldStatus, QuestStatus newStatus)
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{
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SmartScript smartScript = new SmartScript();
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SmartScript smartScript = new();
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smartScript.OnInitialize(quest);
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switch (newStatus)
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{
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@@ -123,7 +123,7 @@ namespace Scripts.Smart
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ushort slot = player.FindQuestSlot(quest.Id);
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if (slot < SharedConst.MaxQuestLogSize && player.IsQuestObjectiveComplete(slot, quest, objective))
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{
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SmartScript smartScript = new SmartScript();
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SmartScript smartScript = new();
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smartScript.OnInitialize(quest);
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smartScript.ProcessEventsFor(SmartEvents.QuestObjCompletion, player, objective.Id);
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}
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