Cleanup some warnings.
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@@ -981,7 +981,7 @@ namespace Scripts.World.GameObjects
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me.UseDoorOrButton();
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if (player.GetQuestStatus(QuestIds.MissingFriends) == QuestStatus.Incomplete)
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{
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List<Creature> childrenList = new List<Creature>();
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List<Creature> childrenList = new();
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me.GetCreatureListWithEntryInGrid(childrenList, CreatureIds.CaptiveChild, SharedConst.InteractionDistance);
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foreach (Creature creature in childrenList)
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{
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