Core/Vmaps: Optimize loading vmaps

Port From (https://github.com/TrinityCore/TrinityCore/commit/35a2d49971984bcab96ac64fc52b30a9a4e06ce3)
This commit is contained in:
Hondacrx
2024-08-31 18:34:42 -04:00
parent 3151a0455d
commit 033a640aa5
5 changed files with 91 additions and 117 deletions
@@ -331,6 +331,7 @@ namespace Game.Collision
uint RootWMOID;
List<GroupModel> groupModels = new();
BIH groupTree = new();
string name; // valid only while model is held in VMapManager2::iLoadedModelFiles
public override bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit, ModelIgnoreFlags ignoreFlags)
{
@@ -422,6 +423,9 @@ namespace Game.Collision
return groupTree.ReadFromFile(reader);
}
public string GetName() { return name; }
public void SetName(string newName) { name = newName; }
public bool IsM2() { return Flags.HasFlag(ModelFlags.IsM2); }
}