Core/Scripts: Reworked scripts. More to come.
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@@ -69,7 +69,7 @@ namespace Game.Entities
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m_timer -= diff;
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break;
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}
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case TempSummonType.TimedDespawnOOC:
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case TempSummonType.TimedDespawnOutOfCombat:
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{
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if (!IsInCombat())
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{
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