Core/Scripts: Reworked scripts. More to come.

This commit is contained in:
hondacrx
2021-02-18 11:57:11 -05:00
parent 1e2b303b35
commit 03456fb574
19 changed files with 2158 additions and 704 deletions
+20 -14
View File
@@ -1,4 +1,4 @@
/*
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
@@ -21,9 +21,9 @@ using Game.BattleGrounds.Zones;
using Game.Entities;
using Game.Scripting;
namespace Scripts.World
namespace Scripts.World.Achievements
{
struct AchievementConst
struct AreaIds
{
//Tilted
public const uint AreaArgentTournamentFields = 4658;
@@ -32,12 +32,18 @@ namespace Scripts.World
public const uint AreaRingOfAllianceValiants = 4672;
public const uint AreaRingOfHordeValiants = 4673;
public const uint AreaRingOfChampions = 4669;
}
struct AuraIds
{
//Flirt With Disaster
public const uint AuraPerfumeForever = 70235;
public const uint AuraPerfumeEnchantress = 70234;
public const uint AuraPerfumeVictory = 70233;
}
struct VehicleIds
{
//BgSA Artillery
public const uint AntiPersonnalCannon = 27894;
}
@@ -147,7 +153,7 @@ namespace Scripts.World
Creature vehicle = source.GetVehicleCreatureBase();
if (vehicle)
{
if (vehicle.GetEntry() == AchievementConst.AntiPersonnalCannon)
if (vehicle.GetEntry() == VehicleIds.AntiPersonnalCannon)
return true;
}
@@ -160,6 +166,8 @@ namespace Scripts.World
[Script("achievement_arena_5v5_kills", ArenaTypes.Team5v5)]
class achievement_arena_kills : AchievementCriteriaScript
{
ArenaTypes _arenaType;
public achievement_arena_kills(string name, ArenaTypes arenaType) : base(name)
{
_arenaType = arenaType;
@@ -167,14 +175,12 @@ namespace Scripts.World
public override bool OnCheck(Player source, Unit target)
{
// this checks GetBattleground() for NULL already
// this checks GetBattleground() for Null already
if (!source.InArena())
return false;
return source.GetBattleground().GetArenaType() == _arenaType;
}
ArenaTypes _arenaType;
}
[Script]
@@ -251,12 +257,12 @@ namespace Scripts.World
if (!player)
return false;
bool checkArea = player.GetAreaId() == AchievementConst.AreaArgentTournamentFields ||
player.GetAreaId() == AchievementConst.AreaRingOfAspirants ||
player.GetAreaId() == AchievementConst.AreaRingOfArgentValiants ||
player.GetAreaId() == AchievementConst.AreaRingOfAllianceValiants ||
player.GetAreaId() == AchievementConst.AreaRingOfHordeValiants ||
player.GetAreaId() == AchievementConst.AreaRingOfChampions;
bool checkArea = player.GetAreaId() == AreaIds.AreaArgentTournamentFields ||
player.GetAreaId() == AreaIds.AreaRingOfAspirants ||
player.GetAreaId() == AreaIds.AreaRingOfArgentValiants ||
player.GetAreaId() == AreaIds.AreaRingOfAllianceValiants ||
player.GetAreaId() == AreaIds.AreaRingOfHordeValiants ||
player.GetAreaId() == AreaIds.AreaRingOfChampions;
return checkArea && player.duel != null && player.duel.isMounted;
}
@@ -287,7 +293,7 @@ namespace Scripts.World
if (!player)
return false;
if (player.HasAura(AchievementConst.AuraPerfumeForever) || player.HasAura(AchievementConst.AuraPerfumeEnchantress) || player.HasAura(AchievementConst.AuraPerfumeVictory))
if (player.HasAura(AuraIds.AuraPerfumeForever) || player.HasAura(AuraIds.AuraPerfumeEnchantress) || player.HasAura(AuraIds.AuraPerfumeVictory))
return true;
return false;
+174 -122
View File
@@ -1,4 +1,4 @@
/*
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
@@ -21,75 +21,114 @@ using Game.Entities;
using Game.Scripting;
using System.Collections.Generic;
namespace Scripts.World
namespace Scripts.World.Areatriggers
{
struct AreaTriggerConst
struct TextIds
{
//Coilfang Waterfall
public const uint GoCoilfangWaterfall = 184212;
//Brewfest
public const uint SayWelcome = 4;
}
struct SpellIds
{
//Legion Teleporter
public const uint SpellTeleATo = 37387;
public const uint QuestGainingAccessA = 10589;
public const uint SpellTeleHTo = 37389;
public const uint QuestGainingAccessH = 10604;
public const uint TeleATo = 37387;
public const uint TeleHTo = 37389;
//Stormwright Shelf
public const uint QuestStrengthOfTheTempest = 12741;
public const uint SpellCreateTruePowerOfTheTempest = 53067;
//Scent Larkorwi
public const uint QuestScentOfLarkorwi = 4291;
public const uint NpcLarkorwiMate = 9683;
//Last Rites
public const uint QuestLastRites = 12019;
public const uint QuestBreakingThrough = 11898;
public const uint CreateTruePowerOfTheTempest = 53067;
//Sholazar Waygate
public const uint SpellSholazarToUngoroTeleport = 52056;
public const uint SpellUngoroToSholazarTeleport = 52057;
public const uint AtSholazar = 5046;
public const uint AtUngoro = 5047;
public const uint QuestTheMakersOverlook = 12613;
public const uint QuestTheMakersPerch = 12559;
public const uint QuestMeetingAGreatOne = 13956;
public const uint SholazarToUngoroTeleport = 52056;
public const uint UngoroToSholazarTeleport = 52057;
//Nats Landing
public const uint QuestNatsBargain = 11209;
public const uint SpellFishPaste = 42644;
public const uint NpcLurkingShark = 23928;
public const uint FishPaste = 42644;
//Area 52
public const uint A52Neuralyzer = 34400;
}
struct QuestIds
{
//Legion Teleporter
public const uint GainingAccessA = 10589;
public const uint GainingAccessH = 10604;
//Stormwright Shelf
public const uint StrengthOfTheTempest = 12741;
//Scent Larkorwi
public const uint ScentOfLarkorwi = 4291;
//Last Rites
public const uint LastRites = 12019;
public const uint BreakingThrough = 11898;
//Sholazar Waygate
public const uint TheMakersOverlook = 12613;
public const uint TheMakersPerch = 12559;
public const uint MeetingAGreatOne = 13956;
//Nats Landing
public const uint NatsBargain = 11209;
//Frostgrips Hollow
public const uint TheLonesomeWatcher = 12877;
}
struct CreatureIds
{
//Scent Larkorwi
public const uint LarkorwiMate = 9683;
//Nats Landing
public const uint LurkingShark = 23928;
//Brewfest
public const uint NpcTapperSwindlekeg = 24711;
public const uint NpcIpfelkoferIronkeg = 24710;
public const uint TapperSwindlekeg = 24711;
public const uint IpfelkoferIronkeg = 24710;
public const uint AtBrewfestDurotar = 4829;
public const uint AtBrewfestDunMorogh = 4820;
//Area 52
public const uint Spotlight = 19913;
public const uint SayWelcome = 4;
//Frostgrips Hollow
public const uint StormforgedMonitor = 29862;
public const uint StormforgedEradictor = 29861;
}
struct GameObjectIds
{
//Coilfang Waterfall
public const uint CoilfangWaterfall = 184212;
}
struct AreaTriggerIds
{
//Sholazar Waygate
public const uint Sholazar = 5046;
public const uint Ungoro = 5047;
//Brewfest
public const uint BrewfestDurotar = 4829;
public const uint BrewfestDunMorogh = 4820;
//Area 52
public const uint Area52South = 4472;
public const uint Area52North = 4466;
public const uint Area52West = 4471;
public const uint Area52East = 4422;
}
struct Misc
{
//Brewfest
public const uint AreatriggerTalkCooldown = 5; // In Seconds
//Area 52
public const uint SpellA52Neuralyzer = 34400;
public const uint NpcSpotlight = 19913;
public const uint SummonCooldown = 5;
public const uint AtArea52South = 4472;
public const uint AtArea52North = 4466;
public const uint AtArea52West = 4471;
public const uint AtArea52East = 4422;
//Frostgrips Hollow
public const uint QuestTheLonesomeWatcher = 12877;
public const uint NpcStormforgedMonitor = 29862;
public const uint NpcStormforgedEradictor = 29861;
public const uint TypeWaypoint = 0;
public const uint DataStart = 0;
@@ -102,9 +141,9 @@ namespace Scripts.World
{
public AreaTrigger_at_coilfang_waterfall() : base("at_coilfang_waterfall") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{
GameObject go = player.FindNearestGameObject(AreaTriggerConst.GoCoilfangWaterfall, 35.0f);
GameObject go = player.FindNearestGameObject(GameObjectIds.CoilfangWaterfall, 35.0f);
if (go)
if (go.GetLootState() == LootState.Ready)
go.UseDoorOrButton();
@@ -118,19 +157,19 @@ namespace Scripts.World
{
public AreaTrigger_at_legion_teleporter() : base("at_legion_teleporter") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{
if (player.IsAlive() && !player.IsInCombat())
{
if (player.GetTeam() == Team.Alliance && player.GetQuestRewardStatus(AreaTriggerConst.QuestGainingAccessA))
if (player.GetTeam() == Team.Alliance && player.GetQuestRewardStatus(QuestIds.GainingAccessA))
{
player.CastSpell(player, AreaTriggerConst.SpellTeleATo, false);
player.CastSpell(player, SpellIds.TeleATo, false);
return true;
}
if (player.GetTeam() == Team.Horde && player.GetQuestRewardStatus(AreaTriggerConst.QuestGainingAccessH))
if (player.GetTeam() == Team.Horde && player.GetQuestRewardStatus(QuestIds.GainingAccessH))
{
player.CastSpell(player, AreaTriggerConst.SpellTeleHTo, false);
player.CastSpell(player, SpellIds.TeleHTo, false);
return true;
}
@@ -145,10 +184,10 @@ namespace Scripts.World
{
public AreaTrigger_at_stormwright_shelf() : base("at_stormwright_shelf") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{
if (!player.IsDead() && player.GetQuestStatus(AreaTriggerConst.QuestStrengthOfTheTempest) == QuestStatus.Incomplete)
player.CastSpell(player, AreaTriggerConst.SpellCreateTruePowerOfTheTempest, false);
if (!player.IsDead() && player.GetQuestStatus(QuestIds.StrengthOfTheTempest) == QuestStatus.Incomplete)
player.CastSpell(player, SpellIds.CreateTruePowerOfTheTempest, false);
return true;
}
@@ -159,12 +198,12 @@ namespace Scripts.World
{
public AreaTrigger_at_scent_larkorwi() : base("at_scent_larkorwi") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{
if (!player.IsDead() && player.GetQuestStatus(AreaTriggerConst.QuestScentOfLarkorwi) == QuestStatus.Incomplete)
if (!player.IsDead() && player.GetQuestStatus(QuestIds.ScentOfLarkorwi) == QuestStatus.Incomplete)
{
if (!player.FindNearestCreature(AreaTriggerConst.NpcLarkorwiMate, 15))
player.SummonCreature(AreaTriggerConst.NpcLarkorwiMate, player.GetPositionX() + 5, player.GetPositionY(), player.GetPositionZ(), 3.3f, TempSummonType.TimedDespawnOOC, 100000);
if (!player.FindNearestCreature(CreatureIds.LarkorwiMate, 15))
player.SummonCreature(CreatureIds.LarkorwiMate, player.GetPositionX() + 5, player.GetPositionY(), player.GetPositionZ(), 3.3f, TempSummonType.TimedDespawnOutOfCombat, 100000);
}
return false;
@@ -176,17 +215,17 @@ namespace Scripts.World
{
public AreaTrigger_at_last_rites() : base("at_last_rites") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{
if (!(player.GetQuestStatus(AreaTriggerConst.QuestLastRites) == QuestStatus.Incomplete ||
player.GetQuestStatus(AreaTriggerConst.QuestLastRites) == QuestStatus.Complete ||
player.GetQuestStatus(AreaTriggerConst.QuestBreakingThrough) == QuestStatus.Incomplete ||
player.GetQuestStatus(AreaTriggerConst.QuestBreakingThrough) == QuestStatus.Complete))
if (!(player.GetQuestStatus(QuestIds.LastRites) == QuestStatus.Incomplete ||
player.GetQuestStatus(QuestIds.LastRites) == QuestStatus.Complete ||
player.GetQuestStatus(QuestIds.BreakingThrough) == QuestStatus.Incomplete ||
player.GetQuestStatus(QuestIds.BreakingThrough) == QuestStatus.Complete))
return false;
WorldLocation pPosition;
switch (trigger.Id)
switch (areaTrigger.Id)
{
case 5332:
case 5338:
@@ -196,8 +235,8 @@ namespace Scripts.World
pPosition = new WorldLocation(571, 3802.38f, 3585.95f, 49.5765f, 0.0f);
break;
case 5340:
if (player.GetQuestStatus(AreaTriggerConst.QuestLastRites) == QuestStatus.Incomplete ||
player.GetQuestStatus(AreaTriggerConst.QuestLastRites) == QuestStatus.Complete)
if (player.GetQuestStatus(QuestIds.LastRites) == QuestStatus.Incomplete ||
player.GetQuestStatus(QuestIds.LastRites) == QuestStatus.Complete)
pPosition = new WorldLocation(571, 3687.91f, 3577.28f, 473.342f);
else
pPosition = new WorldLocation(571, 3739.38f, 3567.09f, 341.58f);
@@ -217,19 +256,19 @@ namespace Scripts.World
{
public AreaTrigger_at_sholazar_waygate() : base("at_sholazar_waygate") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{
if (!player.IsDead() && (player.GetQuestStatus(AreaTriggerConst.QuestMeetingAGreatOne) != QuestStatus.None ||
(player.GetQuestStatus(AreaTriggerConst.QuestTheMakersOverlook) == QuestStatus.Rewarded && player.GetQuestStatus(AreaTriggerConst.QuestTheMakersPerch) == QuestStatus.Rewarded)))
if (!player.IsDead() && (player.GetQuestStatus(QuestIds.MeetingAGreatOne) != QuestStatus.None ||
(player.GetQuestStatus(QuestIds.TheMakersOverlook) == QuestStatus.Rewarded && player.GetQuestStatus(QuestIds.TheMakersPerch) == QuestStatus.Rewarded)))
{
switch (trigger.Id)
switch (areaTrigger.Id)
{
case AreaTriggerConst.AtSholazar:
player.CastSpell(player, AreaTriggerConst.SpellSholazarToUngoroTeleport, true);
case AreaTriggerIds.Sholazar:
player.CastSpell(player, SpellIds.SholazarToUngoroTeleport, true);
break;
case AreaTriggerConst.AtUngoro:
player.CastSpell(player, AreaTriggerConst.SpellUngoroToSholazarTeleport, true);
case AreaTriggerIds.Ungoro:
player.CastSpell(player, SpellIds.UngoroToSholazarTeleport, true);
break;
}
}
@@ -243,16 +282,16 @@ namespace Scripts.World
{
public AreaTrigger_at_nats_landing() : base("at_nats_landing") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{
if (!player.IsAlive() || !player.HasAura(AreaTriggerConst.SpellFishPaste))
if (!player.IsAlive() || !player.HasAura(SpellIds.FishPaste))
return false;
if (player.GetQuestStatus(AreaTriggerConst.QuestNatsBargain) == QuestStatus.Incomplete)
if (player.GetQuestStatus(QuestIds.NatsBargain) == QuestStatus.Incomplete)
{
if (!player.FindNearestCreature(AreaTriggerConst.NpcLurkingShark, 20.0f))
if (!player.FindNearestCreature(CreatureIds.LurkingShark, 20.0f))
{
Creature shark = player.SummonCreature(AreaTriggerConst.NpcLurkingShark, -4246.243f, -3922.356f, -7.488f, 5.0f, TempSummonType.TimedDespawnOOC, 100000);
Creature shark = player.SummonCreature(CreatureIds.LurkingShark, -4246.243f, -3922.356f, -7.488f, 5.0f, TempSummonType.TimedDespawnOutOfCombat, 100000);
if (shark)
shark.GetAI().AttackStart(player);
@@ -266,30 +305,36 @@ namespace Scripts.World
[Script]
class AreaTrigger_at_brewfest : AreaTriggerScript
{
Dictionary<uint, long> _triggerTimes;
public AreaTrigger_at_brewfest() : base("at_brewfest")
{
// Initialize for cooldown
_triggerTimes[AreaTriggerConst.AtBrewfestDurotar] = _triggerTimes[AreaTriggerConst.AtBrewfestDunMorogh] = 0;
_triggerTimes = new Dictionary<uint, long>()
{
{ AreaTriggerIds.BrewfestDurotar, 0 },
{ AreaTriggerIds.BrewfestDunMorogh,0 },
};
}
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{
uint triggerId = trigger.Id;
uint triggerId = areaTrigger.Id;
// Second trigger happened too early after first, skip for now
if (GameTime.GetGameTime() - _triggerTimes[triggerId] < AreaTriggerConst.AreatriggerTalkCooldown)
if (GameTime.GetGameTime() - _triggerTimes[triggerId] < Misc.AreatriggerTalkCooldown)
return false;
switch (triggerId)
{
case AreaTriggerConst.AtBrewfestDurotar:
Creature tapper = player.FindNearestCreature(AreaTriggerConst.NpcTapperSwindlekeg, 20.0f);
case AreaTriggerIds.BrewfestDurotar:
Creature tapper = player.FindNearestCreature(CreatureIds.TapperSwindlekeg, 20.0f);
if (tapper)
tapper.GetAI().Talk(AreaTriggerConst.SayWelcome, player);
tapper.GetAI().Talk(TextIds.SayWelcome, player);
break;
case AreaTriggerConst.AtBrewfestDunMorogh:
Creature ipfelkofer = player.FindNearestCreature(AreaTriggerConst.NpcIpfelkoferIronkeg, 20.0f);
case AreaTriggerIds.BrewfestDunMorogh:
Creature ipfelkofer = player.FindNearestCreature(CreatureIds.IpfelkoferIronkeg, 20.0f);
if (ipfelkofer)
ipfelkofer.GetAI().Talk(AreaTriggerConst.SayWelcome, player);
ipfelkofer.GetAI().Talk(TextIds.SayWelcome, player);
break;
default:
break;
@@ -298,70 +343,80 @@ namespace Scripts.World
_triggerTimes[triggerId] = GameTime.GetGameTime();
return false;
}
Dictionary<uint, long> _triggerTimes = new Dictionary<uint, long>();
}
[Script]
class AreaTrigger_at_area_52_entrance : AreaTriggerScript
{
Dictionary<uint, long> _triggerTimes;
public AreaTrigger_at_area_52_entrance() : base("at_area_52_entrance")
{
_triggerTimes[AreaTriggerConst.AtArea52South] = _triggerTimes[AreaTriggerConst.AtArea52North] = _triggerTimes[AreaTriggerConst.AtArea52West] = _triggerTimes[AreaTriggerConst.AtArea52East] = 0;
_triggerTimes = new Dictionary<uint, long>()
{
{ AreaTriggerIds.Area52South, 0 },
{ AreaTriggerIds.Area52North,0 },
{ AreaTriggerIds.Area52West,0},
{ AreaTriggerIds.Area52East,0},
};
}
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{
float x = 0.0f, y = 0.0f, z = 0.0f;
if (!player.IsAlive())
return false;
uint triggerId = trigger.Id;
if (GameTime.GetGameTime() - _triggerTimes[trigger.Id] < AreaTriggerConst.SummonCooldown)
if (GameTime.GetGameTime() - _triggerTimes[areaTrigger.Id] < Misc.SummonCooldown)
return false;
switch (triggerId)
switch (areaTrigger.Id)
{
case AreaTriggerConst.AtArea52East:
case AreaTriggerIds.Area52East:
x = 3044.176f;
y = 3610.692f;
z = 143.61f;
break;
case AreaTriggerConst.AtArea52North:
case AreaTriggerIds.Area52North:
x = 3114.87f;
y = 3687.619f;
z = 143.62f;
break;
case AreaTriggerConst.AtArea52West:
case AreaTriggerIds.Area52West:
x = 3017.79f;
y = 3746.806f;
z = 144.27f;
break;
case AreaTriggerConst.AtArea52South:
case AreaTriggerIds.Area52South:
x = 2950.63f;
y = 3719.905f;
z = 143.33f;
break;
}
player.SummonCreature(AreaTriggerConst.NpcSpotlight, x, y, z, 0.0f, TempSummonType.TimedDespawn, 5000);
player.AddAura(AreaTriggerConst.SpellA52Neuralyzer, player);
_triggerTimes[trigger.Id] = GameTime.GetGameTime();
player.SummonCreature(CreatureIds.Spotlight, x, y, z, 0.0f, TempSummonType.TimedDespawn, 5000);
player.AddAura(SpellIds.A52Neuralyzer, player);
_triggerTimes[areaTrigger.Id] = GameTime.GetGameTime();
return false;
}
Dictionary<uint, long> _triggerTimes = new Dictionary<uint, long>();
}
[Script]
class AreaTrigger_at_frostgrips_hollow : AreaTriggerScript
{
public AreaTrigger_at_frostgrips_hollow() : base("at_frostgrips_hollow") { }
ObjectGuid stormforgedMonitorGUID;
ObjectGuid stormforgedEradictorGUID;
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
public AreaTrigger_at_frostgrips_hollow() : base("at_frostgrips_hollow")
{
if (player.GetQuestStatus(AreaTriggerConst.QuestTheLonesomeWatcher) != QuestStatus.Incomplete)
stormforgedMonitorGUID.Clear();
stormforgedEradictorGUID.Clear();
}
public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{
if (player.GetQuestStatus(QuestIds.TheLonesomeWatcher) != QuestStatus.Incomplete)
return false;
Creature stormforgedMonitor = ObjectAccessor.GetCreature(player, stormforgedMonitorGUID);
@@ -372,27 +427,24 @@ namespace Scripts.World
if (stormforgedEradictor)
return false;
stormforgedMonitor = player.SummonCreature(AreaTriggerConst.NpcStormforgedMonitor, AreaTriggerConst.StormforgedMonitorPosition, TempSummonType.TimedDespawnOOC, 60000);
stormforgedMonitor = player.SummonCreature(CreatureIds.StormforgedMonitor, Misc.StormforgedMonitorPosition, TempSummonType.TimedDespawnOutOfCombat, 60000);
if (stormforgedMonitor)
{
stormforgedMonitorGUID = stormforgedMonitor.GetGUID();
stormforgedMonitor.SetWalk(false);
// The npc would search an alternative way to get to the last waypoint without this unit state.
/// The npc would search an alternative way to get to the last waypoint without this unit state.
stormforgedMonitor.AddUnitState(UnitState.IgnorePathfinding);
stormforgedMonitor.GetMotionMaster().MovePath(AreaTriggerConst.NpcStormforgedMonitor * 100, false);
stormforgedMonitor.GetMotionMaster().MovePath(CreatureIds.StormforgedMonitor * 100, false);
}
stormforgedEradictor = player.SummonCreature(AreaTriggerConst.NpcStormforgedEradictor, AreaTriggerConst.StormforgedEradictorPosition, TempSummonType.TimedDespawnOOC, 60000);
stormforgedEradictor = player.SummonCreature(CreatureIds.StormforgedEradictor, Misc.StormforgedEradictorPosition, TempSummonType.TimedDespawnOutOfCombat, 60000);
if (stormforgedEradictor)
{
stormforgedEradictorGUID = stormforgedEradictor.GetGUID();
stormforgedEradictor.GetMotionMaster().MovePath(AreaTriggerConst.NpcStormforgedEradictor * 100, false);
stormforgedEradictor.GetMotionMaster().MovePath(CreatureIds.StormforgedEradictor * 100, false);
}
return true;
}
ObjectGuid stormforgedMonitorGUID;
ObjectGuid stormforgedEradictorGUID;
}
}
}
+20 -17
View File
@@ -1,4 +1,4 @@
/*
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
@@ -22,17 +22,21 @@ using Game.Scripting;
using Game.Spells;
using System;
namespace Scripts.World
namespace Scripts.World.DuelReset
{
[Script]
class DuelResetScript : PlayerScript
{
bool _resetCooldowns;
bool _resetHealthMana;
public DuelResetScript() : base("DuelResetScript")
{
_resetCooldowns = WorldConfig.GetBoolValue(WorldCfg.ResetDuelCooldowns);
_resetHealthMana = WorldConfig.GetBoolValue(WorldCfg.ResetDuelHealthMana);
}
// Called when a duel starts (after 3s countdown)
public override void OnDuelStart(Player player1, Player player2)
{
// Cooldowns reset
@@ -58,9 +62,10 @@ namespace Scripts.World
}
}
// Called when a duel ends
public override void OnDuelEnd(Player winner, Player loser, DuelCompleteType type)
{
// do not reset anything if DUEL_INTERRUPTED or DUEL_FLED
// do not reset anything if DuelInterrupted or DuelFled
if (type == DuelCompleteType.Won)
{
// Cooldown restore
@@ -90,17 +95,18 @@ namespace Scripts.World
}
}
void ResetSpellCooldowns(Player player, bool onStartDuel)
static void ResetSpellCooldowns(Player player, bool onStartDuel)
{
// Remove cooldowns on spells that have < 10 min CD > 30 sec and has no onHold
player.GetSpellHistory().ResetCooldowns(itr =>
// remove cooldowns on spells that have < 10 min Cd > 30 sec and has no onHold
player.GetSpellHistory().ResetCooldowns(pair =>
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(itr.Key, Difficulty.None);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(pair.Key, Difficulty.None);
uint remainingCooldown = player.GetSpellHistory().GetRemainingCooldown(spellInfo);
uint totalCooldown = spellInfo.RecoveryTime;
uint categoryCooldown = spellInfo.CategoryRecoveryTime;
player.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref totalCooldown, null);
int cooldownMod = player.GetTotalAuraModifier(AuraType.ModCooldown);
if (cooldownMod != 0)
totalCooldown += (uint)(cooldownMod * Time.InMilliseconds);
@@ -109,12 +115,12 @@ namespace Scripts.World
player.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref categoryCooldown, null);
return remainingCooldown > 0
&& !itr.Value.OnHold
&& TimeSpan.FromMilliseconds(totalCooldown) < TimeSpan.FromMinutes(10)
&& TimeSpan.FromMilliseconds(categoryCooldown) < TimeSpan.FromMinutes(10)
&& TimeSpan.FromMilliseconds(remainingCooldown) < TimeSpan.FromMinutes(10)
&& (onStartDuel ? TimeSpan.FromMilliseconds(totalCooldown - remainingCooldown) > TimeSpan.FromSeconds(30) : true)
&& (onStartDuel ? TimeSpan.FromMilliseconds(categoryCooldown - remainingCooldown) > TimeSpan.FromSeconds(30) : true);
&& !pair.Value.OnHold
&& TimeSpan.FromMilliseconds(totalCooldown) < TimeSpan.FromMinutes(10)
&& TimeSpan.FromMilliseconds(categoryCooldown) < TimeSpan.FromMinutes(10)
&& TimeSpan.FromMilliseconds(remainingCooldown) < TimeSpan.FromMinutes(10)
&& (onStartDuel ? TimeSpan.FromMilliseconds(totalCooldown - remainingCooldown) > TimeSpan.FromSeconds(30) : true)
&& (onStartDuel ? TimeSpan.FromMilliseconds(categoryCooldown - remainingCooldown) > TimeSpan.FromSeconds(30) : true);
}, true);
// pet cooldowns
@@ -122,8 +128,5 @@ namespace Scripts.World
if (pet)
pet.GetSpellHistory().ResetAllCooldowns();
}
bool _resetCooldowns;
bool _resetHealthMana;
}
}
}
+42 -41
View File
@@ -1,4 +1,4 @@
/*
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
@@ -23,7 +23,7 @@ using Game.Spells;
using System;
using System.Collections.Generic;
namespace Scripts.World.BossEmeraldDragons
namespace Scripts.World.EmeraldDragons
{
struct CreatureIds
{
@@ -75,23 +75,23 @@ namespace Scripts.World.BossEmeraldDragons
public static uint[] TaerarShadeSpells = new uint[] { 24841, 24842, 24843 };
}
struct Texts
struct TextIds
{
//Ysondre
public const uint YsondreAggro = 0;
public const uint YsondreSummonDruids = 1;
public const uint SayYsondreAggro = 0;
public const uint SayYsondreSummonDruids = 1;
//Lethon
public const uint LethonAggro = 0;
public const uint LethonDrawSpirit = 1;
public const uint SayLethonAggro = 0;
public const uint SayLethonDrawSpirit = 1;
//Emeriss
public const uint EmerissAggro = 0;
public const uint EmerissCastCorruption = 1;
public const uint SayEmerissAggro = 0;
public const uint SayEmerissCastCorruption = 1;
//Taerar
public const uint TaerarAggro = 0;
public const uint TaerarSummonShades = 1;
public const uint SayTaerarAggro = 0;
public const uint SayTaerarSummonShades = 1;
}
class emerald_dragonAI : WorldBossAI
@@ -157,6 +157,8 @@ namespace Scripts.World.BossEmeraldDragons
[Script]
class npc_dream_fog : ScriptedAI
{
uint _roamTimer;
public npc_dream_fog(Creature creature) : base(creature)
{
Initialize();
@@ -200,13 +202,13 @@ namespace Scripts.World.BossEmeraldDragons
else
_roamTimer -= diff;
}
uint _roamTimer;
}
[Script]
class boss_ysondre : emerald_dragonAI
{
byte _stage;
public boss_ysondre(Creature creature) : base(creature)
{
Initialize();
@@ -221,6 +223,7 @@ namespace Scripts.World.BossEmeraldDragons
{
Initialize();
base.Reset();
_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.LightningWave);
@@ -230,7 +233,7 @@ namespace Scripts.World.BossEmeraldDragons
public override void EnterCombat(Unit who)
{
Talk(Texts.YsondreAggro);
Talk(TextIds.SayYsondreAggro);
base.EnterCombat(who);
}
@@ -239,20 +242,20 @@ namespace Scripts.World.BossEmeraldDragons
{
if (!HealthAbovePct(100 - 25 * _stage))
{
Talk(Texts.YsondreSummonDruids);
Talk(TextIds.SayYsondreSummonDruids);
for (byte i = 0; i < 10; ++i)
DoCast(me, SpellIds.SummonDruidSpirits, true);
++_stage;
}
}
byte _stage;
}
[Script]
class boss_lethon : emerald_dragonAI
{
byte _stage;
public boss_lethon(Creature creature) : base(creature)
{
Initialize();
@@ -277,7 +280,7 @@ namespace Scripts.World.BossEmeraldDragons
public override void EnterCombat(Unit who)
{
Talk(Texts.LethonAggro);
Talk(TextIds.SayLethonAggro);
base.EnterCombat(who);
}
@@ -285,7 +288,7 @@ namespace Scripts.World.BossEmeraldDragons
{
if (!HealthAbovePct(100 - 25 * _stage))
{
Talk(Texts.LethonDrawSpirit);
Talk(TextIds.SayLethonDrawSpirit);
DoCast(me, SpellIds.DrawSpirit);
++_stage;
}
@@ -296,16 +299,16 @@ namespace Scripts.World.BossEmeraldDragons
if (spell.Id == SpellIds.DrawSpirit && target.IsTypeId(TypeId.Player))
{
Position targetPos = target.GetPosition();
me.SummonCreature(CreatureIds.SpiritShade, targetPos, TempSummonType.TimedDespawnOOC, 50000);
me.SummonCreature(CreatureIds.SpiritShade, targetPos, TempSummonType.TimedDespawnOutOfCombat, 50000);
}
}
byte _stage;
}
[Script]
class npc_spirit_shade : PassiveAI
{
ObjectGuid _summonerGuid;
public npc_spirit_shade(Creature creature) : base(creature) { }
public override void IsSummonedBy(Unit summoner)
@@ -322,13 +325,13 @@ namespace Scripts.World.BossEmeraldDragons
me.DespawnOrUnsummon(1000);
}
}
ObjectGuid _summonerGuid;
}
[Script]
class boss_emeriss : emerald_dragonAI
{
byte _stage;
public boss_emeriss(Creature creature) : base(creature)
{
Initialize();
@@ -360,7 +363,7 @@ namespace Scripts.World.BossEmeraldDragons
public override void EnterCombat(Unit who)
{
Talk(Texts.EmerissAggro);
Talk(TextIds.SayEmerissAggro);
base.EnterCombat(who);
}
@@ -368,18 +371,21 @@ namespace Scripts.World.BossEmeraldDragons
{
if (!HealthAbovePct(100 - 25 * _stage))
{
Talk(Texts.EmerissCastCorruption);
Talk(TextIds.SayEmerissCastCorruption);
DoCast(me, SpellIds.CorruptionOfEarth, true);
++_stage;
}
}
byte _stage;
}
[Script]
class boss_taerar : emerald_dragonAI
{
bool _banished; // used for shades activation testing
uint _banishedTimer; // counter for banishment timeout
byte _shades; // keep track of how many shades are dead
byte _stage; // check which "shade phase" we're at (75-50-25 percentage counters)
public boss_taerar(Creature creature) : base(creature)
{
Initialize();
@@ -398,7 +404,6 @@ namespace Scripts.World.BossEmeraldDragons
me.RemoveAurasDueToSpell(SpellIds.Shade);
Initialize();
base.Reset();
_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
@@ -416,7 +421,7 @@ namespace Scripts.World.BossEmeraldDragons
public override void EnterCombat(Unit who)
{
Talk(Texts.TaerarAggro);
Talk(TextIds.SayTaerarAggro);
base.EnterCombat(who);
}
@@ -437,7 +442,7 @@ namespace Scripts.World.BossEmeraldDragons
me.InterruptNonMeleeSpells(false);
DoStopAttack();
Talk(Texts.TaerarSummonShades);
Talk(TextIds.SayTaerarSummonShades);
foreach (var spell in SpellIds.TaerarShadeSpells)
DoCastVictim(spell, true);
@@ -458,7 +463,7 @@ namespace Scripts.World.BossEmeraldDragons
if (_banished)
{
// If all three shades are dead, OR it has taken too long, end the current event and get Taerar back into business
// If all three shades are dead, Or it has taken too long, end the current event and get Taerar back into business
if (_banishedTimer <= diff || _shades == 0)
{
_banished = false;
@@ -471,7 +476,7 @@ namespace Scripts.World.BossEmeraldDragons
else
_banishedTimer -= diff;
// Update the scheduler before we return (handled under emerald_dragonAI.UpdateAI(diff); if we're not inside this check)
// Update the _scheduler before we return (handled under emerald_dragonAI.UpdateAI(diff); if we're not inside this check)
_scheduler.Update(diff);
return;
@@ -479,15 +484,10 @@ namespace Scripts.World.BossEmeraldDragons
base.UpdateAI(diff);
}
bool _banished; // used for shades activation testing
uint _banishedTimer; // counter for banishment timeout
byte _shades; // keep track of how many shades are dead
byte _stage; // check which "shade phase" we're at (75-50-25 percentage counters)
}
[Script]
class spell_dream_fog_sleep : SpellScript
class spell_dream_fog_sleep_SpellScript : SpellScript
{
void FilterTargets(List<WorldObject> targets)
{
@@ -507,7 +507,7 @@ namespace Scripts.World.BossEmeraldDragons
}
[Script]
class spell_mark_of_nature : SpellScript
class spell_mark_of_nature_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
@@ -522,6 +522,7 @@ namespace Scripts.World.BossEmeraldDragons
Unit unit = obj.ToUnit();
if (unit)
return !(unit.HasAura(SpellIds.MarkOfNature) && !unit.HasAura(SpellIds.AuraOfNature));
return true;
});
}
@@ -538,4 +539,4 @@ namespace Scripts.World.BossEmeraldDragons
OnEffectHitTarget.Add(new EffectHandler(HandleEffect, 0, SpellEffectName.ApplyAura));
}
}
}
}
File diff suppressed because it is too large Load Diff
-353
View File
@@ -1,353 +0,0 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
namespace Scripts.World
{
public struct GuardsConst
{
public const int CreatureCooldown = 5000;
public const int SaySilAggro = 0;
}
struct CreatureIds
{
public const int CenarionHoldIndantry = 15184;
public const int StormwindCityGuard = 68;
public const int StormwindCityPatroller = 1976;
public const int OrgimmarGrunt = 3296;
}
struct Spells
{
public const uint BanishedA = 36642;
public const uint BanishedS = 36671;
public const uint BanishTeleport = 36643;
public const uint Exile = 39533;
}
[Script]
class guard_generic : GuardAI
{
public guard_generic(Creature creature) : base(creature) { }
public override void Reset()
{
globalCooldown = 0;
buffTimer = 0;
}
public override void EnterCombat(Unit who)
{
if (me.GetEntry() == CreatureIds.CenarionHoldIndantry)
Talk(GuardsConst.SaySilAggro, who);
SpellInfo spell = me.ReachWithSpellAttack(who);
if (spell != null)
DoCast(who, spell.Id);
}
public override void UpdateAI(uint diff)
{
//Always decrease our global cooldown first
if (globalCooldown > diff)
globalCooldown -= diff;
else
globalCooldown = 0;
//Buff timer (only buff when we are alive and not in combat
if (me.IsAlive() && !me.IsInCombat())
{
if (buffTimer <= diff)
{
//Find a spell that targets friendly and applies an aura (these are generally buffs)
SpellInfo info = SelectSpell(me, 0, 0, SelectTargetType.AnyFriend, 0, 0, SelectEffect.Aura);
if (info != null && globalCooldown == 0)
{
//Cast the buff spell
DoCast(me, info.Id);
//Set our global cooldown
globalCooldown = GuardsConst.CreatureCooldown;
//Set our timer to 10 minutes before rebuff
buffTimer = 600000;
} //Try again in 30 seconds
else buffTimer = 30000;
}
else buffTimer -= diff;
}
//Return since we have no target
if (!UpdateVictim())
return;
// Make sure our attack is ready and we arn't currently casting
if (me.IsAttackReady() && !me.IsNonMeleeSpellCast(false))
{
//If we are within range melee the target
if (me.IsWithinMeleeRange(me.GetVictim()))
{
bool healing = false;
SpellInfo info = null;
//Select a healing spell if less than 30% hp
if (me.HealthBelowPct(30))
info = SelectSpell(me, 0, 0, SelectTargetType.AnyFriend, 0, 0, SelectEffect.Healing);
//No healing spell available, select a hostile spell
if (info != null)
healing = true;
else
info = SelectSpell(me.GetVictim(), 0, 0, SelectTargetType.AnyEnemy, 0, 0, SelectEffect.DontCare);
//20% chance to replace our white hit with a spell
if (info != null && RandomHelper.IRand(0, 99) < 20 && globalCooldown == 0)
{
//Cast the spell
if (healing)
DoCast(me, info.Id);
else
DoCastVictim(info.Id);
//Set our global cooldown
globalCooldown = GuardsConst.CreatureCooldown;
}
else
me.AttackerStateUpdate(me.GetVictim());
me.ResetAttackTimer();
}
}
else
{
//Only run this code if we arn't already casting
if (!me.IsNonMeleeSpellCast(false))
{
bool healing = false;
SpellInfo info = null;
//Select a healing spell if less than 30% hp ONLY 33% of the time
if (me.HealthBelowPct(30) && 33 > RandomHelper.IRand(0, 99))
info = SelectSpell(me, 0, 0, SelectTargetType.AnyFriend, 0, 0, SelectEffect.Healing);
//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
if (info != null)
healing = true;
else
info = SelectSpell(me.GetVictim(), 0, 0, SelectTargetType.AnyEnemy, SharedConst.NominalMeleeRange, 0, SelectEffect.DontCare);
//Found a spell, check if we arn't on cooldown
if (info != null && globalCooldown == 0)
{
//If we are currently moving stop us and set the movement generator
if (me.GetMotionMaster().GetCurrentMovementGeneratorType() != MovementGeneratorType.Idle)
{
me.GetMotionMaster().Clear(false);
me.GetMotionMaster().MoveIdle();
}
//Cast spell
if (healing)
DoCast(me, info.Id);
else
DoCastVictim(info.Id);
//Set our global cooldown
globalCooldown = GuardsConst.CreatureCooldown;
} //If no spells available and we arn't moving run to target
else if (me.GetMotionMaster().GetCurrentMovementGeneratorType() != MovementGeneratorType.Chase)
{
//Cancel our current spell and then mutate new movement generator
me.InterruptNonMeleeSpells(false);
me.GetMotionMaster().Clear(false);
me.GetMotionMaster().MoveChase(me.GetVictim());
}
}
}
DoMeleeAttackIfReady();
}
public void DoReplyToTextEmote(TextEmotes emote)
{
switch (emote)
{
case TextEmotes.Kiss:
me.HandleEmoteCommand(Emote.OneshotBow);
break;
case TextEmotes.Wave:
me.HandleEmoteCommand(Emote.OneshotWave);
break;
case TextEmotes.Salute:
me.HandleEmoteCommand(Emote.OneshotSalute);
break;
case TextEmotes.Shy:
me.HandleEmoteCommand(Emote.OneshotFlex);
break;
case TextEmotes.Rude:
case TextEmotes.Chicken:
me.HandleEmoteCommand(Emote.OneshotPoint);
break;
}
}
public override void ReceiveEmote(Player player, TextEmotes textEmote)
{
switch (me.GetEntry())
{
case CreatureIds.StormwindCityGuard:
case CreatureIds.StormwindCityPatroller:
case CreatureIds.OrgimmarGrunt:
break;
default:
return;
}
if (!me.IsFriendlyTo(player))
return;
DoReplyToTextEmote(textEmote);
}
uint globalCooldown;
uint buffTimer;
}
[Script]
class guard_shattrath_scryer : GuardAI
{
public guard_shattrath_scryer(Creature creature) : base(creature) { }
public override void Reset()
{
playerGUID.Clear();
canTeleport = false;
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
Unit temp = me.GetVictim();
if (temp && temp.IsTypeId(TypeId.Player))
{
DoCast(temp, Spells.BanishedA);
playerGUID = temp.GetGUID();
if (!playerGUID.IsEmpty())
canTeleport = true;
task.Repeat(TimeSpan.FromSeconds(9));
}
});
_scheduler.Schedule(TimeSpan.FromSeconds(8.5), task =>
{
if (canTeleport)
{
Unit temp = Global.ObjAccessor.GetUnit(me, playerGUID);
if (temp)
{
temp.CastSpell(temp, Spells.Exile, true);
temp.CastSpell(temp, Spells.BanishTeleport, true);
}
playerGUID.Clear();
canTeleport = false;
task.Repeat();
}
});
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
ObjectGuid playerGUID;
bool canTeleport;
}
[Script]
class guard_shattrath_aldor : GuardAI
{
public guard_shattrath_aldor(Creature creature) : base(creature) { }
public override void Reset()
{
playerGUID.Clear();
canTeleport = false;
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
Unit temp = me.GetVictim();
if (temp && temp.IsTypeId(TypeId.Player))
{
DoCast(temp, Spells.BanishedA);
playerGUID = temp.GetGUID();
if (!playerGUID.IsEmpty())
canTeleport = true;
task.Repeat(TimeSpan.FromSeconds(9));
}
});
_scheduler.Schedule(TimeSpan.FromSeconds(8.5), task =>
{
if (canTeleport)
{
Unit temp = Global.ObjAccessor.GetUnit(me, playerGUID);
if (temp)
{
temp.CastSpell(temp, Spells.Exile, true);
temp.CastSpell(temp, Spells.BanishTeleport, true);
}
playerGUID.Clear();
canTeleport = false;
task.Repeat();
}
});
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
ObjectGuid playerGUID;
bool canTeleport;
}
}
+102 -119
View File
@@ -1,19 +1,19 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.GameMath;
@@ -22,86 +22,71 @@ using Game.Scripting;
using Game.Spells;
using System.Collections.Generic;
namespace Scripts.World
namespace Scripts.World.ItemScripts
{
struct ItemScriptConst
{
struct SpellIds
{
//Onlyforflight
public const uint SpellArcaneCharges = 45072;
//Pilefakefur
public const uint GoCaribouTrap1 = 187982;
public const uint GoCaribouTrap2 = 187995;
public const uint GoCaribouTrap3 = 187996;
public const uint GoCaribouTrap4 = 187997;
public const uint GoCaribouTrap5 = 187998;
public const uint GoCaribouTrap6 = 187999;
public const uint GoCaribouTrap7 = 188000;
public const uint GoCaribouTrap8 = 188001;
public const uint GoCaribouTrap9 = 188002;
public const uint GoCaribouTrap10 = 188003;
public const uint GoCaribouTrap11 = 188004;
public const uint GoCaribouTrap12 = 188005;
public const uint GoCaribouTrap13 = 188006;
public const uint GoCaribouTrap14 = 188007;
public const uint GoCaribouTrap15 = 188008;
public const uint GoHighQualityFur = 187983;
public const uint NpcNesingwaryTrapper = 25835;
public static uint[] CaribouTraps =
{
GoCaribouTrap1, GoCaribouTrap2, GoCaribouTrap3, GoCaribouTrap4, GoCaribouTrap5,
GoCaribouTrap6, GoCaribouTrap7, GoCaribouTrap8, GoCaribouTrap9, GoCaribouTrap10,
GoCaribouTrap11, GoCaribouTrap12, GoCaribouTrap13, GoCaribouTrap14, GoCaribouTrap15,
};
public const uint ArcaneCharges = 45072;
//Petrovclusterbombs
public const uint SpellPetrovBomb = 42406;
public const uint AreaIdShatteredStraits = 4064;
public const uint ZoneIdHowling = 495;
public const uint PetrovBomb = 42406;
}
struct CreatureIds
{
//Pilefakefur
public const uint NesingwaryTrapper = 25835;
//Helpthemselves
public const uint QuestCannotHelpThemselves = 11876;
public const uint NpcTrappedMammothCalf = 25850;
public const uint GoMammothTrap1 = 188022;
public const uint GoMammothTrap2 = 188024;
public const uint GoMammothTrap3 = 188025;
public const uint GoMammothTrap4 = 188026;
public const uint GoMammothTrap5 = 188027;
public const uint GoMammothTrap6 = 188028;
public const uint GoMammothTrap7 = 188029;
public const uint GoMammothTrap8 = 188030;
public const uint GoMammothTrap9 = 188031;
public const uint GoMammothTrap10 = 188032;
public const uint GoMammothTrap11 = 188033;
public const uint GoMammothTrap12 = 188034;
public const uint GoMammothTrap13 = 188035;
public const uint GoMammothTrap14 = 188036;
public const uint GoMammothTrap15 = 188037;
public const uint GoMammothTrap16 = 188038;
public const uint GoMammothTrap17 = 188039;
public const uint GoMammothTrap18 = 188040;
public const uint GoMammothTrap19 = 188041;
public const uint GoMammothTrap20 = 188042;
public const uint GoMammothTrap21 = 188043;
public const uint GoMammothTrap22 = 188044;
public static uint[] MammothTraps =
{
GoMammothTrap1, GoMammothTrap2, GoMammothTrap3, GoMammothTrap4, GoMammothTrap5,
GoMammothTrap6, GoMammothTrap7, GoMammothTrap8, GoMammothTrap9, GoMammothTrap10,
GoMammothTrap11, GoMammothTrap12, GoMammothTrap13, GoMammothTrap14, GoMammothTrap15,
GoMammothTrap16, GoMammothTrap17, GoMammothTrap18, GoMammothTrap19, GoMammothTrap20,
GoMammothTrap21, GoMammothTrap22
};
public const uint TrappedMammothCalf = 25850;
//Theemissary
public const uint QuestTheEmissary = 11626;
public const uint NpcLeviroth = 26452;
public const uint Leviroth = 26452;
//Capturedfrog
public const uint QuestThePerfectSpies = 25444;
public const uint NpcVanirasSentryTotem = 40187;
public const uint VanirasSentryTotem = 40187;
}
struct GameObjectIds
{
//Pilefakefur
public const uint HighQualityFur = 187983;
public static uint[] CaribouTraps =
{
187982, 187995, 187996, 187997, 187998,
187999, 188000, 188001, 188002, 188003,
188004, 188005, 188006, 188007, 188008,
};
//Helpthemselves
public static uint[] MammothTraps =
{
188022, 188024, 188025, 188026, 188027,
188028, 188029, 188030, 188031, 188032,
188033, 188034, 188035, 188036, 188037,
188038, 188039, 188040, 188041, 188042,
188043, 188044
};
}
struct QuestIds
{
//Helpthemselves
public const uint CannotHelpThemselves = 11876;
//Theemissary
public const uint TheEmissary = 11626;
//Capturedfrog
public const uint ThePerfectSpies = 25444;
}
struct Misc
{
//Petrovclusterbombs
public const uint AreaIdShatteredStraits = 4064;
public const uint ZoneIdHowling = 495;
}
[Script]
@@ -126,7 +111,7 @@ namespace Scripts.World
disabled = true;
break;
case 34475:
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(ItemScriptConst.SpellArcaneCharges, player.GetMap().GetDifficultyID());
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.ArcaneCharges, player.GetMap().GetDifficultyID());
if (spellInfo != null)
Spell.SendCastResult(player, spellInfo, default, castId, SpellCastResult.NotOnGround);
break;
@@ -142,7 +127,7 @@ namespace Scripts.World
}
}
[Script] //item_nether_wraith_beacon
[Script]
class item_nether_wraith_beacon : ItemScript
{
public item_nether_wraith_beacon() : base("item_nether_wraith_beacon") { }
@@ -155,15 +140,15 @@ namespace Scripts.World
if (nether)
nether.GetAI().AttackStart(player);
Creature nether1 = player.SummonCreature(22408, player.GetPositionX(), player.GetPositionY() - 20, player.GetPositionZ(), 0, TempSummonType.TimedDespawn, 180000);
if (nether1)
nether1.GetAI().AttackStart(player);
nether = player.SummonCreature(22408, player.GetPositionX(), player.GetPositionY() - 20, player.GetPositionZ(), 0, TempSummonType.TimedDespawn, 180000);
if (nether)
nether.GetAI().AttackStart(player);
}
return false;
}
}
[Script] //item_gor_dreks_ointment
[Script]
class item_gor_dreks_ointment : ItemScript
{
public item_gor_dreks_ointment() : base("item_gor_dreks_ointment") { }
@@ -179,7 +164,7 @@ namespace Scripts.World
}
}
[Script] //item_incendiary_explosives
[Script]
class item_incendiary_explosives : ItemScript
{
public item_incendiary_explosives() : base("item_incendiary_explosives") { }
@@ -196,7 +181,7 @@ namespace Scripts.World
}
}
[Script] //item_mysterious_egg
[Script]
class item_mysterious_egg : ItemScript
{
public item_mysterious_egg() : base("item_mysterious_egg") { }
@@ -212,7 +197,7 @@ namespace Scripts.World
}
}
[Script] //item_disgusting_jar
[Script]
class item_disgusting_jar : ItemScript
{
public item_disgusting_jar() : base("item_disgusting_jar") { }
@@ -228,7 +213,7 @@ namespace Scripts.World
}
}
[Script] //item_pile_fake_furs
[Script]
class item_pile_fake_furs : ItemScript
{
public item_pile_fake_furs() : base("item_pile_fake_furs") { }
@@ -236,9 +221,9 @@ namespace Scripts.World
public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId)
{
GameObject go = null;
for (byte i = 0; i < ItemScriptConst.CaribouTraps.Length; ++i)
foreach (var id in GameObjectIds.CaribouTraps)
{
go = player.FindNearestGameObject(ItemScriptConst.CaribouTraps[i], 5.0f);
go = player.FindNearestGameObject(id, 5.0f);
if (go)
break;
}
@@ -246,13 +231,12 @@ namespace Scripts.World
if (!go)
return false;
if (go.FindNearestCreature(ItemScriptConst.NpcNesingwaryTrapper, 10.0f, true) || go.FindNearestCreature(ItemScriptConst.NpcNesingwaryTrapper, 10.0f, false) || go.FindNearestGameObject(ItemScriptConst.GoHighQualityFur, 2.0f))
if (go.FindNearestCreature(CreatureIds.NesingwaryTrapper, 10.0f, true) || go.FindNearestCreature(CreatureIds.NesingwaryTrapper, 10.0f, false) || go.FindNearestGameObject(GameObjectIds.HighQualityFur, 2.0f))
return true;
float x, y, z;
go.GetClosePoint(out x, out y, out z, go.GetCombatReach() / 3, 7.0f);
go.SummonGameObject(ItemScriptConst.GoHighQualityFur, go, Quaternion.fromEulerAnglesZYX(go.GetOrientation(), 0.0f, 0.0f), 1);
TempSummon summon = player.SummonCreature(ItemScriptConst.NpcNesingwaryTrapper, x, y, z, go.GetOrientation(), TempSummonType.DeadDespawn, 1000);
go.GetClosePoint(out float x, out float y, out float z, go.GetCombatReach() / 3, 7.0f);
go.SummonGameObject(GameObjectIds.HighQualityFur, go, Quaternion.fromEulerAnglesZYX(go.GetOrientation(), 0.0f, 0.0f), 1);
TempSummon summon = player.SummonCreature(CreatureIds.NesingwaryTrapper, x, y, z, go.GetOrientation(), TempSummonType.DeadDespawn, 1000);
if (summon)
{
summon.SetVisible(false);
@@ -263,19 +247,19 @@ namespace Scripts.World
}
}
[Script] //item_petrov_cluster_bombs
[Script]
class item_petrov_cluster_bombs : ItemScript
{
public item_petrov_cluster_bombs() : base("item_petrov_cluster_bombs") { }
public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId)
{
if (player.GetZoneId() != ItemScriptConst.ZoneIdHowling)
if (player.GetZoneId() != Misc.ZoneIdHowling)
return false;
if (!player.GetTransport() || player.GetAreaId() != ItemScriptConst.AreaIdShatteredStraits)
if (!player.GetTransport() || player.GetAreaId() != Misc.AreaIdShatteredStraits)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(ItemScriptConst.SpellPetrovBomb, Difficulty.None);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.PetrovBomb, Difficulty.None);
if (spellInfo != null)
Spell.SendCastResult(player, spellInfo, default, castId, SpellCastResult.NotHere);
@@ -286,30 +270,28 @@ namespace Scripts.World
}
}
//item_dehta_trap_smasher
[Script] //For quest 11876, Help Those That Cannot Help Themselves
[Script]
class item_dehta_trap_smasher : ItemScript
{
public item_dehta_trap_smasher() : base("item_dehta_trap_smasher") { }
public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId)
{
if (player.GetQuestStatus(ItemScriptConst.QuestCannotHelpThemselves) != QuestStatus.Incomplete)
if (player.GetQuestStatus(QuestIds.CannotHelpThemselves) != QuestStatus.Incomplete)
return false;
Creature pMammoth = player.FindNearestCreature(ItemScriptConst.NpcTrappedMammothCalf, 5.0f);
Creature pMammoth = player.FindNearestCreature(CreatureIds.TrappedMammothCalf, 5.0f);
if (!pMammoth)
return false;
GameObject pTrap = null;
for (byte i = 0; i < ItemScriptConst.MammothTraps.Length; ++i)
foreach (var id in GameObjectIds.MammothTraps)
{
pTrap = player.FindNearestGameObject(ItemScriptConst.MammothTraps[i], 11.0f);
GameObject pTrap = player.FindNearestGameObject(id, 11.0f);
if (pTrap)
{
pMammoth.GetAI().DoAction(1);
pTrap.SetGoState(GameObjectState.Ready);
player.KilledMonsterCredit(ItemScriptConst.NpcTrappedMammothCalf);
player.KilledMonsterCredit(CreatureIds.TrappedMammothCalf);
return true;
}
}
@@ -324,9 +306,9 @@ namespace Scripts.World
public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId)
{
if (player.GetQuestStatus(ItemScriptConst.QuestThePerfectSpies) == QuestStatus.Incomplete)
if (player.GetQuestStatus(QuestIds.ThePerfectSpies) == QuestStatus.Incomplete)
{
if (player.FindNearestCreature(ItemScriptConst.NpcVanirasSentryTotem, 10.0f))
if (player.FindNearestCreature(CreatureIds.VanirasSentryTotem, 10.0f))
return false;
else
player.SendEquipError(InventoryResult.OutOfRange, item, null);
@@ -337,8 +319,8 @@ namespace Scripts.World
}
}
// Only used currently for
[Script]// 19169: Nightfall
[Script] // Only used currently for
// 19169: Nightfall
class item_generic_limit_chance_above_60 : ItemScript
{
public item_generic_limit_chance_above_60() : base("item_generic_limit_chance_above_60") { }
@@ -360,3 +342,4 @@ namespace Scripts.World
}
}
}
+2 -2
View File
@@ -1,4 +1,4 @@
/*
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
@@ -40,4 +40,4 @@ namespace Scripts.World
_scheduler.Update();
}
}
}
}
+243
View File
@@ -0,0 +1,243 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
namespace Scripts.World.NpcGuard
{
struct SpellIds
{
public const uint BanishedShattrathA = 36642;
public const uint BanishedShattrathS = 36671;
public const uint BanishTeleport = 36643;
public const uint Exile = 39533;
}
struct TextIds
{
public const uint SayGuardSilAggro = 0;
}
struct CreatureIds
{
public const uint CenarionHoldInfantry = 15184;
public const uint StormwindCityGuard = 68;
public const uint StormwindCityPatroller = 1976;
public const uint OrgrimmarGrunt = 3296;
public const uint AldorVindicator = 18549;
}
[Script]
class npc_guard_generic : GuardAI
{
TaskScheduler _combatScheduler;
public npc_guard_generic(Creature creature) : base(creature)
{
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting) && !me.IsInEvadeMode() && me.IsAlive());
_combatScheduler = new TaskScheduler();
_combatScheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
}
public override void Reset()
{
_scheduler.CancelAll();
_combatScheduler.CancelAll();
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
// Find a spell that targets friendly and applies an aura (these are generally buffs)
SpellInfo spellInfo = SelectSpell(me, 0, 0, SelectTargetType.AnyFriend, 0, 0, SelectEffect.Aura);
if (spellInfo != null)
DoCast(me, spellInfo.Id);
task.Repeat(TimeSpan.FromMinutes(10));
});
}
void DoReplyToTextEmote(TextEmotes emote)
{
switch (emote)
{
case TextEmotes.Kiss:
me.HandleEmoteCommand(Emote.OneshotBow);
break;
case TextEmotes.Wave:
me.HandleEmoteCommand(Emote.OneshotWave);
break;
case TextEmotes.Salute:
me.HandleEmoteCommand(Emote.OneshotSalute);
break;
case TextEmotes.Shy:
me.HandleEmoteCommand(Emote.OneshotFlex);
break;
case TextEmotes.Rude:
case TextEmotes.Chicken:
me.HandleEmoteCommand(Emote.OneshotPoint);
break;
default:
break;
}
}
public override void ReceiveEmote(Player player, TextEmotes textEmote)
{
switch (me.GetEntry())
{
case CreatureIds.StormwindCityGuard:
case CreatureIds.StormwindCityPatroller:
case CreatureIds.OrgrimmarGrunt:
break;
default:
return;
}
if (!me.IsFriendlyTo(player))
return;
DoReplyToTextEmote(textEmote);
}
public override void EnterCombat(Unit who)
{
if (me.GetEntry() == CreatureIds.CenarionHoldInfantry)
Talk(TextIds.SayGuardSilAggro, who);
_combatScheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
Unit victim = me.GetVictim();
if (!me.IsAttackReady() || !me.IsWithinMeleeRange(victim))
{
task.Repeat();
return;
}
if (RandomHelper.randChance(20))
{
SpellInfo spellInfo = SelectSpell(me.GetVictim(), 0, 0, SelectTargetType.AnyEnemy, 0, SharedConst.NominalMeleeRange, SelectEffect.DontCare);
if (spellInfo != null)
{
me.ResetAttackTimer();
DoCastVictim(spellInfo.Id);
task.Repeat();
return;
}
}
if (ShouldSparWith(victim))
me.FakeAttackerStateUpdate(victim);
else
me.AttackerStateUpdate(victim);
me.ResetAttackTimer();
task.Repeat();
});
_combatScheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
bool healing = false;
SpellInfo spellInfo = null;
// Select a healing spell if less than 30% hp and Only 33% of the time
if (me.HealthBelowPct(30) && RandomHelper.randChance(33))
spellInfo = SelectSpell(me, 0, 0, SelectTargetType.AnyFriend, 0, 0, SelectEffect.Healing);
// No healing spell available, check if we can cast a ranged spell
if (spellInfo != null)
healing = true;
else
spellInfo = SelectSpell(me.GetVictim(), 0, 0, SelectTargetType.AnyEnemy, SharedConst.NominalMeleeRange, 0, SelectEffect.DontCare);
// Found a spell
if (spellInfo != null)
{
if (healing)
DoCast(me, spellInfo.Id);
else
DoCastVictim(spellInfo.Id);
task.Repeat(TimeSpan.FromSeconds(5));
}
else
task.Repeat(TimeSpan.FromSeconds(1));
});
}
public override void UpdateAI(uint diff)
{
_scheduler.Update(diff);
if (!UpdateVictim())
return;
_combatScheduler.Update(diff);
}
}
[Script]
class npc_guard_shattrath_faction : GuardAI
{
public npc_guard_shattrath_faction(Creature creature) : base(creature)
{
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
}
public override void Reset()
{
_scheduler.CancelAll();
}
public override void EnterCombat(Unit who)
{
ScheduleVanish();
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, base.DoMeleeAttackIfReady);
}
void ScheduleVanish()
{
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
Unit temp = me.GetVictim();
if (temp && temp.IsTypeId(TypeId.Player))
{
DoCast(temp, me.GetEntry() == CreatureIds.AldorVindicator ? SpellIds.BanishedShattrathS : SpellIds.BanishedShattrathA);
ObjectGuid playerGUID = temp.GetGUID();
task.Schedule(TimeSpan.FromSeconds(9), task =>
{
Unit temp = Global.ObjAccessor.GetUnit(me, playerGUID);
if (temp)
{
temp.CastSpell(temp, SpellIds.Exile, true);
temp.CastSpell(temp, SpellIds.BanishTeleport, true);
}
ScheduleVanish();
});
}
else
task.Repeat();
});
}
}
}
+206
View File
@@ -0,0 +1,206 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.Entities;
using Game.Scripting;
using Game.AI;
using Framework.Constants;
namespace Scripts.World.NpcInnkeeper
{
struct SpellIds
{
public const uint TrickOrTreated = 24755;
public const uint Treat = 24715;
}
struct Gossip
{
public const string LocaleTrickOrTreat0 = "Trick or Treat!";
public const string LocaleTrickOrTreat2 = "Des bonbons ou des blagues!";
public const string LocaleTrickOrTreat3 = "Süßes oder Saures!";
public const string LocaleTrickOrTreat6 = "¡Truco o trato!";
public const string LocaleInnkeeper0 = "Make this inn my home.";
public const string LocaleInnkeeper2 = "Faites de cette auberge votre foyer.";
public const string LocaleInnkeeper3 = "Ich möchte dieses Gasthaus zu meinem Heimatort machen.";
public const string LocaleInnkeeper6 = "Fija tu hogar en esta taberna.";
public const string LocaleVendor0 = "I want to browse your goods.";
public const string LocaleVendor2 = "Je voudrais regarder vos articles.";
public const string LocaleVendor3 = "Ich sehe mich nur mal um.";
public const string LocaleVendor6 = "Quiero ver tus mercancías.";
}
[Script]
class npc_innkeeper : ScriptedAI
{
public npc_innkeeper(Creature creature) : base(creature) { }
public override bool GossipHello(Player player)
{
if (Global.GameEventMgr.IsHolidayActive(HolidayIds.HallowsEnd) && !player.HasAura(SpellIds.TrickOrTreated))
{
string localizedEntry;
switch (player.GetSession().GetSessionDbcLocale())
{
case Locale.frFR:
localizedEntry = Gossip.LocaleTrickOrTreat2;
break;
case Locale.deDE:
localizedEntry = Gossip.LocaleTrickOrTreat3;
break;
case Locale.esES:
localizedEntry = Gossip.LocaleTrickOrTreat6;
break;
case Locale.enUS:
default:
localizedEntry = Gossip.LocaleTrickOrTreat0;
break;
}
player.AddGossipItem(GossipOptionIcon.Chat, localizedEntry, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
}
if (me.IsQuestGiver())
if (me.IsVendor())
{
string localizedEntry;
switch (player.GetSession().GetSessionDbcLocale())
{
case Locale.frFR:
localizedEntry = Gossip.LocaleVendor2;
break;
case Locale.deDE:
localizedEntry = Gossip.LocaleVendor3;
break;
case Locale.esES:
localizedEntry = Gossip.LocaleVendor6;
break;
case Locale.enUS:
default: localizedEntry = Gossip.LocaleVendor0;
break;
}
player.AddGossipItem(GossipOptionIcon.Vendor, localizedEntry, eTradeskill.GossipSenderMain, eTradeskill.GossipActionTrade);
}
if (me.IsInnkeeper())
{
string localizedEntry;
switch (player.GetSession().GetSessionDbcLocale())
{
case Locale.frFR:
localizedEntry = Gossip.LocaleInnkeeper2;
break;
case Locale.deDE:
localizedEntry = Gossip.LocaleInnkeeper3;
break;
case Locale.esES:
localizedEntry = Gossip.LocaleInnkeeper6;
break;
case Locale.enUS:
default: localizedEntry = Gossip.LocaleInnkeeper0;
break;
}
player.AddGossipItem(GossipOptionIcon.Interact1, localizedEntry, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInn);
}
player.TalkedToCreature(me.GetEntry(), me.GetGUID());
player.SendGossipMenu(player.GetGossipTextId(me), me.GetGUID());
return true;
}
public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
{
uint action = player.PlayerTalkClass.GetGossipOptionAction(gossipListId);
player.ClearGossipMenu();
if (action == eTradeskill.GossipActionInfoDef + 1 && Global.GameEventMgr.IsHolidayActive(HolidayIds.HallowsEnd) && !player.HasAura(SpellIds.TrickOrTreated))
{
player.CastSpell(player, SpellIds.TrickOrTreated, true);
if (RandomHelper.IRand(0, 1) != 0)
player.CastSpell(player, SpellIds.Treat, true);
else
{
uint trickspell = 0;
switch (RandomHelper.IRand(0, 13))
{
case 0:
trickspell = 24753;
break; // cannot cast, random 30sec
case 1:
trickspell = 24713;
break; // lepper gnome costume
case 2:
trickspell = 24735;
break; // male ghost costume
case 3:
trickspell = 24736;
break; // female ghostcostume
case 4:
trickspell = 24710;
break; // male ninja costume
case 5:
trickspell = 24711;
break; // female ninja costume
case 6:
trickspell = 24708;
break; // male pirate costume
case 7:
trickspell = 24709;
break; // female pirate costume
case 8:
trickspell = 24723;
break; // skeleton costume
case 9:
trickspell = 24753;
break; // Trick
case 10:
trickspell = 24924;
break; // Hallow's End Candy
case 11:
trickspell = 24925;
break; // Hallow's End Candy
case 12:
trickspell = 24926;
break; // Hallow's End Candy
case 13:
trickspell = 24927;
break; // Hallow's End Candy
}
player.CastSpell(player, trickspell, true);
}
player.CloseGossipMenu();
return true;
}
player.CloseGossipMenu();
switch (action)
{
case eTradeskill.GossipActionTrade:
player.GetSession().SendListInventory(me.GetGUID());
break;
case eTradeskill.GossipActionInn:
player.SetBindPoint(me.GetGUID());
break;
}
return true;
}
}
}
+6 -6
View File
@@ -1,4 +1,4 @@
/*
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
@@ -19,9 +19,9 @@ using Game;
using Game.Entities;
using Game.Scripting;
namespace Scripts.World
namespace Scripts.World.SceneScripts
{
struct SceneSpells
struct SpellIds
{
public const uint DeathwingSimulator = 201184;
}
@@ -34,8 +34,8 @@ namespace Scripts.World
// Called when a player receive trigger from scene
public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
{
if (triggerName == "BURN PLAYER")
player.CastSpell(player, SceneSpells.DeathwingSimulator, true); // Deathwing Simulator Burn player
if (triggerName == "Burn Player")
player.CastSpell(player, SpellIds.DeathwingSimulator, true); // Deathwing Simulator Burn player
}
}
}
}