Core/Scripts: Reworked scripts. More to come.
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Game.Entities;
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using Game.Scripting;
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using Game.AI;
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using Framework.Constants;
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namespace Scripts.World.NpcInnkeeper
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{
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struct SpellIds
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{
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public const uint TrickOrTreated = 24755;
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public const uint Treat = 24715;
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}
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struct Gossip
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{
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public const string LocaleTrickOrTreat0 = "Trick or Treat!";
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public const string LocaleTrickOrTreat2 = "Des bonbons ou des blagues!";
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public const string LocaleTrickOrTreat3 = "Süßes oder Saures!";
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public const string LocaleTrickOrTreat6 = "¡Truco o trato!";
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public const string LocaleInnkeeper0 = "Make this inn my home.";
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public const string LocaleInnkeeper2 = "Faites de cette auberge votre foyer.";
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public const string LocaleInnkeeper3 = "Ich möchte dieses Gasthaus zu meinem Heimatort machen.";
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public const string LocaleInnkeeper6 = "Fija tu hogar en esta taberna.";
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public const string LocaleVendor0 = "I want to browse your goods.";
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public const string LocaleVendor2 = "Je voudrais regarder vos articles.";
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public const string LocaleVendor3 = "Ich sehe mich nur mal um.";
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public const string LocaleVendor6 = "Quiero ver tus mercancías.";
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}
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[Script]
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class npc_innkeeper : ScriptedAI
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{
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public npc_innkeeper(Creature creature) : base(creature) { }
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public override bool GossipHello(Player player)
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{
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if (Global.GameEventMgr.IsHolidayActive(HolidayIds.HallowsEnd) && !player.HasAura(SpellIds.TrickOrTreated))
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{
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string localizedEntry;
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switch (player.GetSession().GetSessionDbcLocale())
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{
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case Locale.frFR:
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localizedEntry = Gossip.LocaleTrickOrTreat2;
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break;
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case Locale.deDE:
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localizedEntry = Gossip.LocaleTrickOrTreat3;
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break;
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case Locale.esES:
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localizedEntry = Gossip.LocaleTrickOrTreat6;
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break;
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case Locale.enUS:
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default:
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localizedEntry = Gossip.LocaleTrickOrTreat0;
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break;
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}
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player.AddGossipItem(GossipOptionIcon.Chat, localizedEntry, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
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}
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if (me.IsQuestGiver())
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if (me.IsVendor())
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{
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string localizedEntry;
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switch (player.GetSession().GetSessionDbcLocale())
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{
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case Locale.frFR:
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localizedEntry = Gossip.LocaleVendor2;
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break;
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case Locale.deDE:
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localizedEntry = Gossip.LocaleVendor3;
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break;
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case Locale.esES:
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localizedEntry = Gossip.LocaleVendor6;
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break;
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case Locale.enUS:
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default: localizedEntry = Gossip.LocaleVendor0;
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break;
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}
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player.AddGossipItem(GossipOptionIcon.Vendor, localizedEntry, eTradeskill.GossipSenderMain, eTradeskill.GossipActionTrade);
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}
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if (me.IsInnkeeper())
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{
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string localizedEntry;
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switch (player.GetSession().GetSessionDbcLocale())
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{
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case Locale.frFR:
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localizedEntry = Gossip.LocaleInnkeeper2;
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break;
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case Locale.deDE:
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localizedEntry = Gossip.LocaleInnkeeper3;
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break;
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case Locale.esES:
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localizedEntry = Gossip.LocaleInnkeeper6;
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break;
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case Locale.enUS:
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default: localizedEntry = Gossip.LocaleInnkeeper0;
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break;
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}
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player.AddGossipItem(GossipOptionIcon.Interact1, localizedEntry, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInn);
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}
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player.TalkedToCreature(me.GetEntry(), me.GetGUID());
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player.SendGossipMenu(player.GetGossipTextId(me), me.GetGUID());
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return true;
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}
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public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
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{
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uint action = player.PlayerTalkClass.GetGossipOptionAction(gossipListId);
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player.ClearGossipMenu();
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if (action == eTradeskill.GossipActionInfoDef + 1 && Global.GameEventMgr.IsHolidayActive(HolidayIds.HallowsEnd) && !player.HasAura(SpellIds.TrickOrTreated))
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{
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player.CastSpell(player, SpellIds.TrickOrTreated, true);
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if (RandomHelper.IRand(0, 1) != 0)
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player.CastSpell(player, SpellIds.Treat, true);
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else
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{
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uint trickspell = 0;
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switch (RandomHelper.IRand(0, 13))
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{
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case 0:
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trickspell = 24753;
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break; // cannot cast, random 30sec
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case 1:
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trickspell = 24713;
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break; // lepper gnome costume
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case 2:
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trickspell = 24735;
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break; // male ghost costume
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case 3:
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trickspell = 24736;
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break; // female ghostcostume
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case 4:
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trickspell = 24710;
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break; // male ninja costume
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case 5:
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trickspell = 24711;
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break; // female ninja costume
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case 6:
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trickspell = 24708;
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break; // male pirate costume
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case 7:
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trickspell = 24709;
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break; // female pirate costume
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case 8:
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trickspell = 24723;
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break; // skeleton costume
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case 9:
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trickspell = 24753;
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break; // Trick
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case 10:
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trickspell = 24924;
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break; // Hallow's End Candy
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case 11:
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trickspell = 24925;
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break; // Hallow's End Candy
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case 12:
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trickspell = 24926;
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break; // Hallow's End Candy
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case 13:
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trickspell = 24927;
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break; // Hallow's End Candy
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}
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player.CastSpell(player, trickspell, true);
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}
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player.CloseGossipMenu();
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return true;
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}
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player.CloseGossipMenu();
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switch (action)
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{
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case eTradeskill.GossipActionTrade:
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player.GetSession().SendListInventory(me.GetGUID());
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break;
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case eTradeskill.GossipActionInn:
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player.SetBindPoint(me.GetGUID());
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break;
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}
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return true;
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}
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}
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}
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