Core/Scripts: Reworked scripts. More to come.

This commit is contained in:
hondacrx
2021-02-18 11:57:11 -05:00
parent 1e2b303b35
commit 03456fb574
19 changed files with 2158 additions and 704 deletions
+1 -1
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@@ -122,7 +122,7 @@ namespace Framework.Constants
TimedOrDeadDespawn = 1, // despawns after a specified time OR when the creature disappears TimedOrDeadDespawn = 1, // despawns after a specified time OR when the creature disappears
TimedOrCorpseDespawn = 2, // despawns after a specified time OR when the creature dies TimedOrCorpseDespawn = 2, // despawns after a specified time OR when the creature dies
TimedDespawn = 3, // despawns after a specified time TimedDespawn = 3, // despawns after a specified time
TimedDespawnOOC = 4, // despawns after a specified time after the creature is out of combat TimedDespawnOutOfCombat = 4, // despawns after a specified time after the creature is out of combat
CorpseDespawn = 5, // despawns instantly after death CorpseDespawn = 5, // despawns instantly after death
CorpseTimedDespawn = 6, // despawns after a specified time after death CorpseTimedDespawn = 6, // despawns after a specified time after death
DeadDespawn = 7, // despawns when the creature disappears DeadDespawn = 7, // despawns when the creature disappears
+1 -1
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@@ -119,11 +119,11 @@ namespace Game.AI
switch (go.GetAIName()) switch (go.GetAIName())
{ {
case "GameObjectAI": case "GameObjectAI":
default:
return new GameObjectAI(go); return new GameObjectAI(go);
case "SmartGameObjectAI": case "SmartGameObjectAI":
return new SmartGameObjectAI(go); return new SmartGameObjectAI(go);
} }
return new NullGameObjectAI(go);
} }
} }
} }
-7
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@@ -99,11 +99,4 @@ namespace Game.AI
public GameObject me; public GameObject me;
} }
public class NullGameObjectAI : GameObjectAI
{
public NullGameObjectAI(GameObject g) : base(g) { }
public override void UpdateAI(uint diff) { }
}
} }
+1 -1
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@@ -2812,7 +2812,7 @@ namespace Game.Entities
stmt.AddValue(5, GetGUID().GetCounter()); stmt.AddValue(5, GetGUID().GetCounter());
DB.Characters.Execute(stmt); DB.Characters.Execute(stmt);
} }
void SetBindPoint(ObjectGuid guid) public void SetBindPoint(ObjectGuid guid)
{ {
BinderConfirm packet = new BinderConfirm(guid); BinderConfirm packet = new BinderConfirm(guid);
SendPacket(packet); SendPacket(packet);
+1 -1
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@@ -69,7 +69,7 @@ namespace Game.Entities
m_timer -= diff; m_timer -= diff;
break; break;
} }
case TempSummonType.TimedDespawnOOC: case TempSummonType.TimedDespawnOutOfCombat:
{ {
if (!IsInCombat()) if (!IsInCombat())
{ {
+1 -1
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@@ -1872,7 +1872,7 @@ namespace Game
creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(75); creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(75);
creature.ScriptID = GetScriptId(fields.Read<string>(76)); creature.ScriptID = GetScriptId(fields.Read<string>(76));
_creatureTemplateStorage.Add(entry, creature); _creatureTemplateStorage[entry] = creature;
} }
void LoadCreatureTemplateModels() void LoadCreatureTemplateModels()
+18
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@@ -340,6 +340,24 @@ namespace Game.Scripting
public virtual CreatureAI GetAI(Creature creature) { return null; } public virtual CreatureAI GetAI(Creature creature) { return null; }
} }
public class GenericGameObjectScript<AI> : GameObjectScript where AI : GameObjectAI
{
public GenericGameObjectScript(string name, object[] args) : base(name)
{
_args = args;
}
public override GameObjectAI GetAI(GameObject me)
{
if (me.GetInstanceScript() != null)
return GetInstanceAI<AI>(me);
else
return (AI)Activator.CreateInstance(typeof(AI), new object[] { me }.Combine(_args));
}
object[] _args;
}
public class GameObjectScript : ScriptObject public class GameObjectScript : ScriptObject
{ {
public GameObjectScript(string name) : base(name) public GameObjectScript(string name) : base(name)
+6 -18
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@@ -79,21 +79,7 @@ namespace Game.Scripting
foreach (var type in assembly.GetTypes()) foreach (var type in assembly.GetTypes())
{ {
var attributes = (ScriptAttribute[])type.GetCustomAttributes<ScriptAttribute>(); var attributes = (ScriptAttribute[])type.GetCustomAttributes<ScriptAttribute>();
if (attributes.Empty()) if (!attributes.Empty())
{
var baseType = type.BaseType;
while (baseType != null)
{
if (baseType == typeof(ScriptObject))
{
Log.outWarn(LogFilter.Server, "Script {0} does not have ScriptAttribute", type.Name);
continue;
}
baseType = baseType.BaseType;
}
}
else
{ {
var constructors = type.GetConstructors(); var constructors = type.GetConstructors();
if (constructors.Length == 0) if (constructors.Length == 0)
@@ -136,14 +122,17 @@ namespace Game.Scripting
switch (type.BaseType.Name) switch (type.BaseType.Name)
{ {
case "SpellScript": case nameof(SpellScript):
genericType = typeof(GenericSpellScriptLoader<>).MakeGenericType(type); genericType = typeof(GenericSpellScriptLoader<>).MakeGenericType(type);
name = name.Replace("_SpellScript", ""); name = name.Replace("_SpellScript", "");
break; break;
case "AuraScript": case nameof(AuraScript):
genericType = typeof(GenericAuraScriptLoader<>).MakeGenericType(type); genericType = typeof(GenericAuraScriptLoader<>).MakeGenericType(type);
name = name.Replace("_AuraScript", ""); name = name.Replace("_AuraScript", "");
break; break;
case nameof(GameObjectAI):
genericType = typeof(GenericGameObjectScript<>).MakeGenericType(type);
break;
case "SpellScriptLoader": case "SpellScriptLoader":
case "AuraScriptLoader": case "AuraScriptLoader":
case "WorldScript": case "WorldScript":
@@ -177,7 +166,6 @@ namespace Game.Scripting
Activator.CreateInstance(genericType); Activator.CreateInstance(genericType);
else else
Activator.CreateInstance(genericType, new object[] { name }.Combine(attribute.Args)); Activator.CreateInstance(genericType, new object[] { name }.Combine(attribute.Args));
continue; continue;
default: default:
genericType = typeof(GenericCreatureScript<>).MakeGenericType(type); genericType = typeof(GenericCreatureScript<>).MakeGenericType(type);
+20 -14
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@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore> * Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
@@ -21,9 +21,9 @@ using Game.BattleGrounds.Zones;
using Game.Entities; using Game.Entities;
using Game.Scripting; using Game.Scripting;
namespace Scripts.World namespace Scripts.World.Achievements
{ {
struct AchievementConst struct AreaIds
{ {
//Tilted //Tilted
public const uint AreaArgentTournamentFields = 4658; public const uint AreaArgentTournamentFields = 4658;
@@ -32,12 +32,18 @@ namespace Scripts.World
public const uint AreaRingOfAllianceValiants = 4672; public const uint AreaRingOfAllianceValiants = 4672;
public const uint AreaRingOfHordeValiants = 4673; public const uint AreaRingOfHordeValiants = 4673;
public const uint AreaRingOfChampions = 4669; public const uint AreaRingOfChampions = 4669;
}
struct AuraIds
{
//Flirt With Disaster //Flirt With Disaster
public const uint AuraPerfumeForever = 70235; public const uint AuraPerfumeForever = 70235;
public const uint AuraPerfumeEnchantress = 70234; public const uint AuraPerfumeEnchantress = 70234;
public const uint AuraPerfumeVictory = 70233; public const uint AuraPerfumeVictory = 70233;
}
struct VehicleIds
{
//BgSA Artillery //BgSA Artillery
public const uint AntiPersonnalCannon = 27894; public const uint AntiPersonnalCannon = 27894;
} }
@@ -147,7 +153,7 @@ namespace Scripts.World
Creature vehicle = source.GetVehicleCreatureBase(); Creature vehicle = source.GetVehicleCreatureBase();
if (vehicle) if (vehicle)
{ {
if (vehicle.GetEntry() == AchievementConst.AntiPersonnalCannon) if (vehicle.GetEntry() == VehicleIds.AntiPersonnalCannon)
return true; return true;
} }
@@ -160,6 +166,8 @@ namespace Scripts.World
[Script("achievement_arena_5v5_kills", ArenaTypes.Team5v5)] [Script("achievement_arena_5v5_kills", ArenaTypes.Team5v5)]
class achievement_arena_kills : AchievementCriteriaScript class achievement_arena_kills : AchievementCriteriaScript
{ {
ArenaTypes _arenaType;
public achievement_arena_kills(string name, ArenaTypes arenaType) : base(name) public achievement_arena_kills(string name, ArenaTypes arenaType) : base(name)
{ {
_arenaType = arenaType; _arenaType = arenaType;
@@ -167,14 +175,12 @@ namespace Scripts.World
public override bool OnCheck(Player source, Unit target) public override bool OnCheck(Player source, Unit target)
{ {
// this checks GetBattleground() for NULL already // this checks GetBattleground() for Null already
if (!source.InArena()) if (!source.InArena())
return false; return false;
return source.GetBattleground().GetArenaType() == _arenaType; return source.GetBattleground().GetArenaType() == _arenaType;
} }
ArenaTypes _arenaType;
} }
[Script] [Script]
@@ -251,12 +257,12 @@ namespace Scripts.World
if (!player) if (!player)
return false; return false;
bool checkArea = player.GetAreaId() == AchievementConst.AreaArgentTournamentFields || bool checkArea = player.GetAreaId() == AreaIds.AreaArgentTournamentFields ||
player.GetAreaId() == AchievementConst.AreaRingOfAspirants || player.GetAreaId() == AreaIds.AreaRingOfAspirants ||
player.GetAreaId() == AchievementConst.AreaRingOfArgentValiants || player.GetAreaId() == AreaIds.AreaRingOfArgentValiants ||
player.GetAreaId() == AchievementConst.AreaRingOfAllianceValiants || player.GetAreaId() == AreaIds.AreaRingOfAllianceValiants ||
player.GetAreaId() == AchievementConst.AreaRingOfHordeValiants || player.GetAreaId() == AreaIds.AreaRingOfHordeValiants ||
player.GetAreaId() == AchievementConst.AreaRingOfChampions; player.GetAreaId() == AreaIds.AreaRingOfChampions;
return checkArea && player.duel != null && player.duel.isMounted; return checkArea && player.duel != null && player.duel.isMounted;
} }
@@ -287,7 +293,7 @@ namespace Scripts.World
if (!player) if (!player)
return false; return false;
if (player.HasAura(AchievementConst.AuraPerfumeForever) || player.HasAura(AchievementConst.AuraPerfumeEnchantress) || player.HasAura(AchievementConst.AuraPerfumeVictory)) if (player.HasAura(AuraIds.AuraPerfumeForever) || player.HasAura(AuraIds.AuraPerfumeEnchantress) || player.HasAura(AuraIds.AuraPerfumeVictory))
return true; return true;
return false; return false;
+173 -121
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@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore> * Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
@@ -21,75 +21,114 @@ using Game.Entities;
using Game.Scripting; using Game.Scripting;
using System.Collections.Generic; using System.Collections.Generic;
namespace Scripts.World namespace Scripts.World.Areatriggers
{ {
struct AreaTriggerConst struct TextIds
{ {
//Coilfang Waterfall //Brewfest
public const uint GoCoilfangWaterfall = 184212; public const uint SayWelcome = 4;
}
struct SpellIds
{
//Legion Teleporter //Legion Teleporter
public const uint SpellTeleATo = 37387; public const uint TeleATo = 37387;
public const uint QuestGainingAccessA = 10589; public const uint TeleHTo = 37389;
public const uint SpellTeleHTo = 37389;
public const uint QuestGainingAccessH = 10604;
//Stormwright Shelf //Stormwright Shelf
public const uint QuestStrengthOfTheTempest = 12741; public const uint CreateTruePowerOfTheTempest = 53067;
public const uint SpellCreateTruePowerOfTheTempest = 53067;
//Scent Larkorwi
public const uint QuestScentOfLarkorwi = 4291;
public const uint NpcLarkorwiMate = 9683;
//Last Rites
public const uint QuestLastRites = 12019;
public const uint QuestBreakingThrough = 11898;
//Sholazar Waygate //Sholazar Waygate
public const uint SpellSholazarToUngoroTeleport = 52056; public const uint SholazarToUngoroTeleport = 52056;
public const uint SpellUngoroToSholazarTeleport = 52057; public const uint UngoroToSholazarTeleport = 52057;
public const uint AtSholazar = 5046;
public const uint AtUngoro = 5047;
public const uint QuestTheMakersOverlook = 12613;
public const uint QuestTheMakersPerch = 12559;
public const uint QuestMeetingAGreatOne = 13956;
//Nats Landing //Nats Landing
public const uint QuestNatsBargain = 11209; public const uint FishPaste = 42644;
public const uint SpellFishPaste = 42644;
public const uint NpcLurkingShark = 23928; //Area 52
public const uint A52Neuralyzer = 34400;
}
struct QuestIds
{
//Legion Teleporter
public const uint GainingAccessA = 10589;
public const uint GainingAccessH = 10604;
//Stormwright Shelf
public const uint StrengthOfTheTempest = 12741;
//Scent Larkorwi
public const uint ScentOfLarkorwi = 4291;
//Last Rites
public const uint LastRites = 12019;
public const uint BreakingThrough = 11898;
//Sholazar Waygate
public const uint TheMakersOverlook = 12613;
public const uint TheMakersPerch = 12559;
public const uint MeetingAGreatOne = 13956;
//Nats Landing
public const uint NatsBargain = 11209;
//Frostgrips Hollow
public const uint TheLonesomeWatcher = 12877;
}
struct CreatureIds
{
//Scent Larkorwi
public const uint LarkorwiMate = 9683;
//Nats Landing
public const uint LurkingShark = 23928;
//Brewfest //Brewfest
public const uint NpcTapperSwindlekeg = 24711; public const uint TapperSwindlekeg = 24711;
public const uint NpcIpfelkoferIronkeg = 24710; public const uint IpfelkoferIronkeg = 24710;
public const uint AtBrewfestDurotar = 4829; //Area 52
public const uint AtBrewfestDunMorogh = 4820; public const uint Spotlight = 19913;
public const uint SayWelcome = 4; //Frostgrips Hollow
public const uint StormforgedMonitor = 29862;
public const uint StormforgedEradictor = 29861;
}
struct GameObjectIds
{
//Coilfang Waterfall
public const uint CoilfangWaterfall = 184212;
}
struct AreaTriggerIds
{
//Sholazar Waygate
public const uint Sholazar = 5046;
public const uint Ungoro = 5047;
//Brewfest
public const uint BrewfestDurotar = 4829;
public const uint BrewfestDunMorogh = 4820;
//Area 52
public const uint Area52South = 4472;
public const uint Area52North = 4466;
public const uint Area52West = 4471;
public const uint Area52East = 4422;
}
struct Misc
{
//Brewfest
public const uint AreatriggerTalkCooldown = 5; // In Seconds public const uint AreatriggerTalkCooldown = 5; // In Seconds
//Area 52 //Area 52
public const uint SpellA52Neuralyzer = 34400;
public const uint NpcSpotlight = 19913;
public const uint SummonCooldown = 5; public const uint SummonCooldown = 5;
public const uint AtArea52South = 4472;
public const uint AtArea52North = 4466;
public const uint AtArea52West = 4471;
public const uint AtArea52East = 4422;
//Frostgrips Hollow //Frostgrips Hollow
public const uint QuestTheLonesomeWatcher = 12877;
public const uint NpcStormforgedMonitor = 29862;
public const uint NpcStormforgedEradictor = 29861;
public const uint TypeWaypoint = 0; public const uint TypeWaypoint = 0;
public const uint DataStart = 0; public const uint DataStart = 0;
@@ -102,9 +141,9 @@ namespace Scripts.World
{ {
public AreaTrigger_at_coilfang_waterfall() : base("at_coilfang_waterfall") { } public AreaTrigger_at_coilfang_waterfall() : base("at_coilfang_waterfall") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered) public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{ {
GameObject go = player.FindNearestGameObject(AreaTriggerConst.GoCoilfangWaterfall, 35.0f); GameObject go = player.FindNearestGameObject(GameObjectIds.CoilfangWaterfall, 35.0f);
if (go) if (go)
if (go.GetLootState() == LootState.Ready) if (go.GetLootState() == LootState.Ready)
go.UseDoorOrButton(); go.UseDoorOrButton();
@@ -118,19 +157,19 @@ namespace Scripts.World
{ {
public AreaTrigger_at_legion_teleporter() : base("at_legion_teleporter") { } public AreaTrigger_at_legion_teleporter() : base("at_legion_teleporter") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered) public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{ {
if (player.IsAlive() && !player.IsInCombat()) if (player.IsAlive() && !player.IsInCombat())
{ {
if (player.GetTeam() == Team.Alliance && player.GetQuestRewardStatus(AreaTriggerConst.QuestGainingAccessA)) if (player.GetTeam() == Team.Alliance && player.GetQuestRewardStatus(QuestIds.GainingAccessA))
{ {
player.CastSpell(player, AreaTriggerConst.SpellTeleATo, false); player.CastSpell(player, SpellIds.TeleATo, false);
return true; return true;
} }
if (player.GetTeam() == Team.Horde && player.GetQuestRewardStatus(AreaTriggerConst.QuestGainingAccessH)) if (player.GetTeam() == Team.Horde && player.GetQuestRewardStatus(QuestIds.GainingAccessH))
{ {
player.CastSpell(player, AreaTriggerConst.SpellTeleHTo, false); player.CastSpell(player, SpellIds.TeleHTo, false);
return true; return true;
} }
@@ -145,10 +184,10 @@ namespace Scripts.World
{ {
public AreaTrigger_at_stormwright_shelf() : base("at_stormwright_shelf") { } public AreaTrigger_at_stormwright_shelf() : base("at_stormwright_shelf") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered) public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{ {
if (!player.IsDead() && player.GetQuestStatus(AreaTriggerConst.QuestStrengthOfTheTempest) == QuestStatus.Incomplete) if (!player.IsDead() && player.GetQuestStatus(QuestIds.StrengthOfTheTempest) == QuestStatus.Incomplete)
player.CastSpell(player, AreaTriggerConst.SpellCreateTruePowerOfTheTempest, false); player.CastSpell(player, SpellIds.CreateTruePowerOfTheTempest, false);
return true; return true;
} }
@@ -159,12 +198,12 @@ namespace Scripts.World
{ {
public AreaTrigger_at_scent_larkorwi() : base("at_scent_larkorwi") { } public AreaTrigger_at_scent_larkorwi() : base("at_scent_larkorwi") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered) public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{ {
if (!player.IsDead() && player.GetQuestStatus(AreaTriggerConst.QuestScentOfLarkorwi) == QuestStatus.Incomplete) if (!player.IsDead() && player.GetQuestStatus(QuestIds.ScentOfLarkorwi) == QuestStatus.Incomplete)
{ {
if (!player.FindNearestCreature(AreaTriggerConst.NpcLarkorwiMate, 15)) if (!player.FindNearestCreature(CreatureIds.LarkorwiMate, 15))
player.SummonCreature(AreaTriggerConst.NpcLarkorwiMate, player.GetPositionX() + 5, player.GetPositionY(), player.GetPositionZ(), 3.3f, TempSummonType.TimedDespawnOOC, 100000); player.SummonCreature(CreatureIds.LarkorwiMate, player.GetPositionX() + 5, player.GetPositionY(), player.GetPositionZ(), 3.3f, TempSummonType.TimedDespawnOutOfCombat, 100000);
} }
return false; return false;
@@ -176,17 +215,17 @@ namespace Scripts.World
{ {
public AreaTrigger_at_last_rites() : base("at_last_rites") { } public AreaTrigger_at_last_rites() : base("at_last_rites") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered) public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{ {
if (!(player.GetQuestStatus(AreaTriggerConst.QuestLastRites) == QuestStatus.Incomplete || if (!(player.GetQuestStatus(QuestIds.LastRites) == QuestStatus.Incomplete ||
player.GetQuestStatus(AreaTriggerConst.QuestLastRites) == QuestStatus.Complete || player.GetQuestStatus(QuestIds.LastRites) == QuestStatus.Complete ||
player.GetQuestStatus(AreaTriggerConst.QuestBreakingThrough) == QuestStatus.Incomplete || player.GetQuestStatus(QuestIds.BreakingThrough) == QuestStatus.Incomplete ||
player.GetQuestStatus(AreaTriggerConst.QuestBreakingThrough) == QuestStatus.Complete)) player.GetQuestStatus(QuestIds.BreakingThrough) == QuestStatus.Complete))
return false; return false;
WorldLocation pPosition; WorldLocation pPosition;
switch (trigger.Id) switch (areaTrigger.Id)
{ {
case 5332: case 5332:
case 5338: case 5338:
@@ -196,8 +235,8 @@ namespace Scripts.World
pPosition = new WorldLocation(571, 3802.38f, 3585.95f, 49.5765f, 0.0f); pPosition = new WorldLocation(571, 3802.38f, 3585.95f, 49.5765f, 0.0f);
break; break;
case 5340: case 5340:
if (player.GetQuestStatus(AreaTriggerConst.QuestLastRites) == QuestStatus.Incomplete || if (player.GetQuestStatus(QuestIds.LastRites) == QuestStatus.Incomplete ||
player.GetQuestStatus(AreaTriggerConst.QuestLastRites) == QuestStatus.Complete) player.GetQuestStatus(QuestIds.LastRites) == QuestStatus.Complete)
pPosition = new WorldLocation(571, 3687.91f, 3577.28f, 473.342f); pPosition = new WorldLocation(571, 3687.91f, 3577.28f, 473.342f);
else else
pPosition = new WorldLocation(571, 3739.38f, 3567.09f, 341.58f); pPosition = new WorldLocation(571, 3739.38f, 3567.09f, 341.58f);
@@ -217,19 +256,19 @@ namespace Scripts.World
{ {
public AreaTrigger_at_sholazar_waygate() : base("at_sholazar_waygate") { } public AreaTrigger_at_sholazar_waygate() : base("at_sholazar_waygate") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered) public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{ {
if (!player.IsDead() && (player.GetQuestStatus(AreaTriggerConst.QuestMeetingAGreatOne) != QuestStatus.None || if (!player.IsDead() && (player.GetQuestStatus(QuestIds.MeetingAGreatOne) != QuestStatus.None ||
(player.GetQuestStatus(AreaTriggerConst.QuestTheMakersOverlook) == QuestStatus.Rewarded && player.GetQuestStatus(AreaTriggerConst.QuestTheMakersPerch) == QuestStatus.Rewarded))) (player.GetQuestStatus(QuestIds.TheMakersOverlook) == QuestStatus.Rewarded && player.GetQuestStatus(QuestIds.TheMakersPerch) == QuestStatus.Rewarded)))
{ {
switch (trigger.Id) switch (areaTrigger.Id)
{ {
case AreaTriggerConst.AtSholazar: case AreaTriggerIds.Sholazar:
player.CastSpell(player, AreaTriggerConst.SpellSholazarToUngoroTeleport, true); player.CastSpell(player, SpellIds.SholazarToUngoroTeleport, true);
break; break;
case AreaTriggerConst.AtUngoro: case AreaTriggerIds.Ungoro:
player.CastSpell(player, AreaTriggerConst.SpellUngoroToSholazarTeleport, true); player.CastSpell(player, SpellIds.UngoroToSholazarTeleport, true);
break; break;
} }
} }
@@ -243,16 +282,16 @@ namespace Scripts.World
{ {
public AreaTrigger_at_nats_landing() : base("at_nats_landing") { } public AreaTrigger_at_nats_landing() : base("at_nats_landing") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered) public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{ {
if (!player.IsAlive() || !player.HasAura(AreaTriggerConst.SpellFishPaste)) if (!player.IsAlive() || !player.HasAura(SpellIds.FishPaste))
return false; return false;
if (player.GetQuestStatus(AreaTriggerConst.QuestNatsBargain) == QuestStatus.Incomplete) if (player.GetQuestStatus(QuestIds.NatsBargain) == QuestStatus.Incomplete)
{ {
if (!player.FindNearestCreature(AreaTriggerConst.NpcLurkingShark, 20.0f)) if (!player.FindNearestCreature(CreatureIds.LurkingShark, 20.0f))
{ {
Creature shark = player.SummonCreature(AreaTriggerConst.NpcLurkingShark, -4246.243f, -3922.356f, -7.488f, 5.0f, TempSummonType.TimedDespawnOOC, 100000); Creature shark = player.SummonCreature(CreatureIds.LurkingShark, -4246.243f, -3922.356f, -7.488f, 5.0f, TempSummonType.TimedDespawnOutOfCombat, 100000);
if (shark) if (shark)
shark.GetAI().AttackStart(player); shark.GetAI().AttackStart(player);
@@ -266,30 +305,36 @@ namespace Scripts.World
[Script] [Script]
class AreaTrigger_at_brewfest : AreaTriggerScript class AreaTrigger_at_brewfest : AreaTriggerScript
{ {
Dictionary<uint, long> _triggerTimes;
public AreaTrigger_at_brewfest() : base("at_brewfest") public AreaTrigger_at_brewfest() : base("at_brewfest")
{ {
// Initialize for cooldown // Initialize for cooldown
_triggerTimes[AreaTriggerConst.AtBrewfestDurotar] = _triggerTimes[AreaTriggerConst.AtBrewfestDunMorogh] = 0; _triggerTimes = new Dictionary<uint, long>()
{
{ AreaTriggerIds.BrewfestDurotar, 0 },
{ AreaTriggerIds.BrewfestDunMorogh,0 },
};
} }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered) public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{ {
uint triggerId = trigger.Id; uint triggerId = areaTrigger.Id;
// Second trigger happened too early after first, skip for now // Second trigger happened too early after first, skip for now
if (GameTime.GetGameTime() - _triggerTimes[triggerId] < AreaTriggerConst.AreatriggerTalkCooldown) if (GameTime.GetGameTime() - _triggerTimes[triggerId] < Misc.AreatriggerTalkCooldown)
return false; return false;
switch (triggerId) switch (triggerId)
{ {
case AreaTriggerConst.AtBrewfestDurotar: case AreaTriggerIds.BrewfestDurotar:
Creature tapper = player.FindNearestCreature(AreaTriggerConst.NpcTapperSwindlekeg, 20.0f); Creature tapper = player.FindNearestCreature(CreatureIds.TapperSwindlekeg, 20.0f);
if (tapper) if (tapper)
tapper.GetAI().Talk(AreaTriggerConst.SayWelcome, player); tapper.GetAI().Talk(TextIds.SayWelcome, player);
break; break;
case AreaTriggerConst.AtBrewfestDunMorogh: case AreaTriggerIds.BrewfestDunMorogh:
Creature ipfelkofer = player.FindNearestCreature(AreaTriggerConst.NpcIpfelkoferIronkeg, 20.0f); Creature ipfelkofer = player.FindNearestCreature(CreatureIds.IpfelkoferIronkeg, 20.0f);
if (ipfelkofer) if (ipfelkofer)
ipfelkofer.GetAI().Talk(AreaTriggerConst.SayWelcome, player); ipfelkofer.GetAI().Talk(TextIds.SayWelcome, player);
break; break;
default: default:
break; break;
@@ -298,70 +343,80 @@ namespace Scripts.World
_triggerTimes[triggerId] = GameTime.GetGameTime(); _triggerTimes[triggerId] = GameTime.GetGameTime();
return false; return false;
} }
Dictionary<uint, long> _triggerTimes = new Dictionary<uint, long>();
} }
[Script] [Script]
class AreaTrigger_at_area_52_entrance : AreaTriggerScript class AreaTrigger_at_area_52_entrance : AreaTriggerScript
{ {
Dictionary<uint, long> _triggerTimes;
public AreaTrigger_at_area_52_entrance() : base("at_area_52_entrance") public AreaTrigger_at_area_52_entrance() : base("at_area_52_entrance")
{ {
_triggerTimes[AreaTriggerConst.AtArea52South] = _triggerTimes[AreaTriggerConst.AtArea52North] = _triggerTimes[AreaTriggerConst.AtArea52West] = _triggerTimes[AreaTriggerConst.AtArea52East] = 0; _triggerTimes = new Dictionary<uint, long>()
{
{ AreaTriggerIds.Area52South, 0 },
{ AreaTriggerIds.Area52North,0 },
{ AreaTriggerIds.Area52West,0},
{ AreaTriggerIds.Area52East,0},
};
} }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered) public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{ {
float x = 0.0f, y = 0.0f, z = 0.0f; float x = 0.0f, y = 0.0f, z = 0.0f;
if (!player.IsAlive()) if (!player.IsAlive())
return false; return false;
uint triggerId = trigger.Id; if (GameTime.GetGameTime() - _triggerTimes[areaTrigger.Id] < Misc.SummonCooldown)
if (GameTime.GetGameTime() - _triggerTimes[trigger.Id] < AreaTriggerConst.SummonCooldown)
return false; return false;
switch (triggerId) switch (areaTrigger.Id)
{ {
case AreaTriggerConst.AtArea52East: case AreaTriggerIds.Area52East:
x = 3044.176f; x = 3044.176f;
y = 3610.692f; y = 3610.692f;
z = 143.61f; z = 143.61f;
break; break;
case AreaTriggerConst.AtArea52North: case AreaTriggerIds.Area52North:
x = 3114.87f; x = 3114.87f;
y = 3687.619f; y = 3687.619f;
z = 143.62f; z = 143.62f;
break; break;
case AreaTriggerConst.AtArea52West: case AreaTriggerIds.Area52West:
x = 3017.79f; x = 3017.79f;
y = 3746.806f; y = 3746.806f;
z = 144.27f; z = 144.27f;
break; break;
case AreaTriggerConst.AtArea52South: case AreaTriggerIds.Area52South:
x = 2950.63f; x = 2950.63f;
y = 3719.905f; y = 3719.905f;
z = 143.33f; z = 143.33f;
break; break;
} }
player.SummonCreature(AreaTriggerConst.NpcSpotlight, x, y, z, 0.0f, TempSummonType.TimedDespawn, 5000); player.SummonCreature(CreatureIds.Spotlight, x, y, z, 0.0f, TempSummonType.TimedDespawn, 5000);
player.AddAura(AreaTriggerConst.SpellA52Neuralyzer, player); player.AddAura(SpellIds.A52Neuralyzer, player);
_triggerTimes[trigger.Id] = GameTime.GetGameTime(); _triggerTimes[areaTrigger.Id] = GameTime.GetGameTime();
return false; return false;
} }
Dictionary<uint, long> _triggerTimes = new Dictionary<uint, long>();
} }
[Script] [Script]
class AreaTrigger_at_frostgrips_hollow : AreaTriggerScript class AreaTrigger_at_frostgrips_hollow : AreaTriggerScript
{ {
public AreaTrigger_at_frostgrips_hollow() : base("at_frostgrips_hollow") { } ObjectGuid stormforgedMonitorGUID;
ObjectGuid stormforgedEradictorGUID;
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered) public AreaTrigger_at_frostgrips_hollow() : base("at_frostgrips_hollow")
{ {
if (player.GetQuestStatus(AreaTriggerConst.QuestTheLonesomeWatcher) != QuestStatus.Incomplete) stormforgedMonitorGUID.Clear();
stormforgedEradictorGUID.Clear();
}
public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger, bool entered)
{
if (player.GetQuestStatus(QuestIds.TheLonesomeWatcher) != QuestStatus.Incomplete)
return false; return false;
Creature stormforgedMonitor = ObjectAccessor.GetCreature(player, stormforgedMonitorGUID); Creature stormforgedMonitor = ObjectAccessor.GetCreature(player, stormforgedMonitorGUID);
@@ -372,27 +427,24 @@ namespace Scripts.World
if (stormforgedEradictor) if (stormforgedEradictor)
return false; return false;
stormforgedMonitor = player.SummonCreature(AreaTriggerConst.NpcStormforgedMonitor, AreaTriggerConst.StormforgedMonitorPosition, TempSummonType.TimedDespawnOOC, 60000); stormforgedMonitor = player.SummonCreature(CreatureIds.StormforgedMonitor, Misc.StormforgedMonitorPosition, TempSummonType.TimedDespawnOutOfCombat, 60000);
if (stormforgedMonitor) if (stormforgedMonitor)
{ {
stormforgedMonitorGUID = stormforgedMonitor.GetGUID(); stormforgedMonitorGUID = stormforgedMonitor.GetGUID();
stormforgedMonitor.SetWalk(false); stormforgedMonitor.SetWalk(false);
// The npc would search an alternative way to get to the last waypoint without this unit state. /// The npc would search an alternative way to get to the last waypoint without this unit state.
stormforgedMonitor.AddUnitState(UnitState.IgnorePathfinding); stormforgedMonitor.AddUnitState(UnitState.IgnorePathfinding);
stormforgedMonitor.GetMotionMaster().MovePath(AreaTriggerConst.NpcStormforgedMonitor * 100, false); stormforgedMonitor.GetMotionMaster().MovePath(CreatureIds.StormforgedMonitor * 100, false);
} }
stormforgedEradictor = player.SummonCreature(AreaTriggerConst.NpcStormforgedEradictor, AreaTriggerConst.StormforgedEradictorPosition, TempSummonType.TimedDespawnOOC, 60000); stormforgedEradictor = player.SummonCreature(CreatureIds.StormforgedEradictor, Misc.StormforgedEradictorPosition, TempSummonType.TimedDespawnOutOfCombat, 60000);
if (stormforgedEradictor) if (stormforgedEradictor)
{ {
stormforgedEradictorGUID = stormforgedEradictor.GetGUID(); stormforgedEradictorGUID = stormforgedEradictor.GetGUID();
stormforgedEradictor.GetMotionMaster().MovePath(AreaTriggerConst.NpcStormforgedEradictor * 100, false); stormforgedEradictor.GetMotionMaster().MovePath(CreatureIds.StormforgedEradictor * 100, false);
} }
return true; return true;
} }
ObjectGuid stormforgedMonitorGUID;
ObjectGuid stormforgedEradictorGUID;
} }
} }
+19 -16
View File
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore> * Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
@@ -22,17 +22,21 @@ using Game.Scripting;
using Game.Spells; using Game.Spells;
using System; using System;
namespace Scripts.World namespace Scripts.World.DuelReset
{ {
[Script] [Script]
class DuelResetScript : PlayerScript class DuelResetScript : PlayerScript
{ {
bool _resetCooldowns;
bool _resetHealthMana;
public DuelResetScript() : base("DuelResetScript") public DuelResetScript() : base("DuelResetScript")
{ {
_resetCooldowns = WorldConfig.GetBoolValue(WorldCfg.ResetDuelCooldowns); _resetCooldowns = WorldConfig.GetBoolValue(WorldCfg.ResetDuelCooldowns);
_resetHealthMana = WorldConfig.GetBoolValue(WorldCfg.ResetDuelHealthMana); _resetHealthMana = WorldConfig.GetBoolValue(WorldCfg.ResetDuelHealthMana);
} }
// Called when a duel starts (after 3s countdown)
public override void OnDuelStart(Player player1, Player player2) public override void OnDuelStart(Player player1, Player player2)
{ {
// Cooldowns reset // Cooldowns reset
@@ -58,9 +62,10 @@ namespace Scripts.World
} }
} }
// Called when a duel ends
public override void OnDuelEnd(Player winner, Player loser, DuelCompleteType type) public override void OnDuelEnd(Player winner, Player loser, DuelCompleteType type)
{ {
// do not reset anything if DUEL_INTERRUPTED or DUEL_FLED // do not reset anything if DuelInterrupted or DuelFled
if (type == DuelCompleteType.Won) if (type == DuelCompleteType.Won)
{ {
// Cooldown restore // Cooldown restore
@@ -90,17 +95,18 @@ namespace Scripts.World
} }
} }
void ResetSpellCooldowns(Player player, bool onStartDuel) static void ResetSpellCooldowns(Player player, bool onStartDuel)
{ {
// Remove cooldowns on spells that have < 10 min CD > 30 sec and has no onHold // remove cooldowns on spells that have < 10 min Cd > 30 sec and has no onHold
player.GetSpellHistory().ResetCooldowns(itr => player.GetSpellHistory().ResetCooldowns(pair =>
{ {
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(itr.Key, Difficulty.None); SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(pair.Key, Difficulty.None);
uint remainingCooldown = player.GetSpellHistory().GetRemainingCooldown(spellInfo); uint remainingCooldown = player.GetSpellHistory().GetRemainingCooldown(spellInfo);
uint totalCooldown = spellInfo.RecoveryTime; uint totalCooldown = spellInfo.RecoveryTime;
uint categoryCooldown = spellInfo.CategoryRecoveryTime; uint categoryCooldown = spellInfo.CategoryRecoveryTime;
player.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref totalCooldown, null); player.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref totalCooldown, null);
int cooldownMod = player.GetTotalAuraModifier(AuraType.ModCooldown); int cooldownMod = player.GetTotalAuraModifier(AuraType.ModCooldown);
if (cooldownMod != 0) if (cooldownMod != 0)
totalCooldown += (uint)(cooldownMod * Time.InMilliseconds); totalCooldown += (uint)(cooldownMod * Time.InMilliseconds);
@@ -109,12 +115,12 @@ namespace Scripts.World
player.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref categoryCooldown, null); player.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref categoryCooldown, null);
return remainingCooldown > 0 return remainingCooldown > 0
&& !itr.Value.OnHold && !pair.Value.OnHold
&& TimeSpan.FromMilliseconds(totalCooldown) < TimeSpan.FromMinutes(10) && TimeSpan.FromMilliseconds(totalCooldown) < TimeSpan.FromMinutes(10)
&& TimeSpan.FromMilliseconds(categoryCooldown) < TimeSpan.FromMinutes(10) && TimeSpan.FromMilliseconds(categoryCooldown) < TimeSpan.FromMinutes(10)
&& TimeSpan.FromMilliseconds(remainingCooldown) < TimeSpan.FromMinutes(10) && TimeSpan.FromMilliseconds(remainingCooldown) < TimeSpan.FromMinutes(10)
&& (onStartDuel ? TimeSpan.FromMilliseconds(totalCooldown - remainingCooldown) > TimeSpan.FromSeconds(30) : true) && (onStartDuel ? TimeSpan.FromMilliseconds(totalCooldown - remainingCooldown) > TimeSpan.FromSeconds(30) : true)
&& (onStartDuel ? TimeSpan.FromMilliseconds(categoryCooldown - remainingCooldown) > TimeSpan.FromSeconds(30) : true); && (onStartDuel ? TimeSpan.FromMilliseconds(categoryCooldown - remainingCooldown) > TimeSpan.FromSeconds(30) : true);
}, true); }, true);
// pet cooldowns // pet cooldowns
@@ -122,8 +128,5 @@ namespace Scripts.World
if (pet) if (pet)
pet.GetSpellHistory().ResetAllCooldowns(); pet.GetSpellHistory().ResetAllCooldowns();
} }
bool _resetCooldowns;
bool _resetHealthMana;
} }
} }
+41 -40
View File
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore> * Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
@@ -23,7 +23,7 @@ using Game.Spells;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Scripts.World.BossEmeraldDragons namespace Scripts.World.EmeraldDragons
{ {
struct CreatureIds struct CreatureIds
{ {
@@ -75,23 +75,23 @@ namespace Scripts.World.BossEmeraldDragons
public static uint[] TaerarShadeSpells = new uint[] { 24841, 24842, 24843 }; public static uint[] TaerarShadeSpells = new uint[] { 24841, 24842, 24843 };
} }
struct Texts struct TextIds
{ {
//Ysondre //Ysondre
public const uint YsondreAggro = 0; public const uint SayYsondreAggro = 0;
public const uint YsondreSummonDruids = 1; public const uint SayYsondreSummonDruids = 1;
//Lethon //Lethon
public const uint LethonAggro = 0; public const uint SayLethonAggro = 0;
public const uint LethonDrawSpirit = 1; public const uint SayLethonDrawSpirit = 1;
//Emeriss //Emeriss
public const uint EmerissAggro = 0; public const uint SayEmerissAggro = 0;
public const uint EmerissCastCorruption = 1; public const uint SayEmerissCastCorruption = 1;
//Taerar //Taerar
public const uint TaerarAggro = 0; public const uint SayTaerarAggro = 0;
public const uint TaerarSummonShades = 1; public const uint SayTaerarSummonShades = 1;
} }
class emerald_dragonAI : WorldBossAI class emerald_dragonAI : WorldBossAI
@@ -157,6 +157,8 @@ namespace Scripts.World.BossEmeraldDragons
[Script] [Script]
class npc_dream_fog : ScriptedAI class npc_dream_fog : ScriptedAI
{ {
uint _roamTimer;
public npc_dream_fog(Creature creature) : base(creature) public npc_dream_fog(Creature creature) : base(creature)
{ {
Initialize(); Initialize();
@@ -200,13 +202,13 @@ namespace Scripts.World.BossEmeraldDragons
else else
_roamTimer -= diff; _roamTimer -= diff;
} }
uint _roamTimer;
} }
[Script] [Script]
class boss_ysondre : emerald_dragonAI class boss_ysondre : emerald_dragonAI
{ {
byte _stage;
public boss_ysondre(Creature creature) : base(creature) public boss_ysondre(Creature creature) : base(creature)
{ {
Initialize(); Initialize();
@@ -221,6 +223,7 @@ namespace Scripts.World.BossEmeraldDragons
{ {
Initialize(); Initialize();
base.Reset(); base.Reset();
_scheduler.Schedule(TimeSpan.FromSeconds(12), task => _scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
{ {
DoCastVictim(SpellIds.LightningWave); DoCastVictim(SpellIds.LightningWave);
@@ -230,7 +233,7 @@ namespace Scripts.World.BossEmeraldDragons
public override void EnterCombat(Unit who) public override void EnterCombat(Unit who)
{ {
Talk(Texts.YsondreAggro); Talk(TextIds.SayYsondreAggro);
base.EnterCombat(who); base.EnterCombat(who);
} }
@@ -239,20 +242,20 @@ namespace Scripts.World.BossEmeraldDragons
{ {
if (!HealthAbovePct(100 - 25 * _stage)) if (!HealthAbovePct(100 - 25 * _stage))
{ {
Talk(Texts.YsondreSummonDruids); Talk(TextIds.SayYsondreSummonDruids);
for (byte i = 0; i < 10; ++i) for (byte i = 0; i < 10; ++i)
DoCast(me, SpellIds.SummonDruidSpirits, true); DoCast(me, SpellIds.SummonDruidSpirits, true);
++_stage; ++_stage;
} }
} }
byte _stage;
} }
[Script] [Script]
class boss_lethon : emerald_dragonAI class boss_lethon : emerald_dragonAI
{ {
byte _stage;
public boss_lethon(Creature creature) : base(creature) public boss_lethon(Creature creature) : base(creature)
{ {
Initialize(); Initialize();
@@ -277,7 +280,7 @@ namespace Scripts.World.BossEmeraldDragons
public override void EnterCombat(Unit who) public override void EnterCombat(Unit who)
{ {
Talk(Texts.LethonAggro); Talk(TextIds.SayLethonAggro);
base.EnterCombat(who); base.EnterCombat(who);
} }
@@ -285,7 +288,7 @@ namespace Scripts.World.BossEmeraldDragons
{ {
if (!HealthAbovePct(100 - 25 * _stage)) if (!HealthAbovePct(100 - 25 * _stage))
{ {
Talk(Texts.LethonDrawSpirit); Talk(TextIds.SayLethonDrawSpirit);
DoCast(me, SpellIds.DrawSpirit); DoCast(me, SpellIds.DrawSpirit);
++_stage; ++_stage;
} }
@@ -296,16 +299,16 @@ namespace Scripts.World.BossEmeraldDragons
if (spell.Id == SpellIds.DrawSpirit && target.IsTypeId(TypeId.Player)) if (spell.Id == SpellIds.DrawSpirit && target.IsTypeId(TypeId.Player))
{ {
Position targetPos = target.GetPosition(); Position targetPos = target.GetPosition();
me.SummonCreature(CreatureIds.SpiritShade, targetPos, TempSummonType.TimedDespawnOOC, 50000); me.SummonCreature(CreatureIds.SpiritShade, targetPos, TempSummonType.TimedDespawnOutOfCombat, 50000);
} }
} }
byte _stage;
} }
[Script] [Script]
class npc_spirit_shade : PassiveAI class npc_spirit_shade : PassiveAI
{ {
ObjectGuid _summonerGuid;
public npc_spirit_shade(Creature creature) : base(creature) { } public npc_spirit_shade(Creature creature) : base(creature) { }
public override void IsSummonedBy(Unit summoner) public override void IsSummonedBy(Unit summoner)
@@ -322,13 +325,13 @@ namespace Scripts.World.BossEmeraldDragons
me.DespawnOrUnsummon(1000); me.DespawnOrUnsummon(1000);
} }
} }
ObjectGuid _summonerGuid;
} }
[Script] [Script]
class boss_emeriss : emerald_dragonAI class boss_emeriss : emerald_dragonAI
{ {
byte _stage;
public boss_emeriss(Creature creature) : base(creature) public boss_emeriss(Creature creature) : base(creature)
{ {
Initialize(); Initialize();
@@ -360,7 +363,7 @@ namespace Scripts.World.BossEmeraldDragons
public override void EnterCombat(Unit who) public override void EnterCombat(Unit who)
{ {
Talk(Texts.EmerissAggro); Talk(TextIds.SayEmerissAggro);
base.EnterCombat(who); base.EnterCombat(who);
} }
@@ -368,18 +371,21 @@ namespace Scripts.World.BossEmeraldDragons
{ {
if (!HealthAbovePct(100 - 25 * _stage)) if (!HealthAbovePct(100 - 25 * _stage))
{ {
Talk(Texts.EmerissCastCorruption); Talk(TextIds.SayEmerissCastCorruption);
DoCast(me, SpellIds.CorruptionOfEarth, true); DoCast(me, SpellIds.CorruptionOfEarth, true);
++_stage; ++_stage;
} }
} }
byte _stage;
} }
[Script] [Script]
class boss_taerar : emerald_dragonAI class boss_taerar : emerald_dragonAI
{ {
bool _banished; // used for shades activation testing
uint _banishedTimer; // counter for banishment timeout
byte _shades; // keep track of how many shades are dead
byte _stage; // check which "shade phase" we're at (75-50-25 percentage counters)
public boss_taerar(Creature creature) : base(creature) public boss_taerar(Creature creature) : base(creature)
{ {
Initialize(); Initialize();
@@ -398,7 +404,6 @@ namespace Scripts.World.BossEmeraldDragons
me.RemoveAurasDueToSpell(SpellIds.Shade); me.RemoveAurasDueToSpell(SpellIds.Shade);
Initialize(); Initialize();
base.Reset(); base.Reset();
_scheduler.Schedule(TimeSpan.FromSeconds(12), task => _scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
@@ -416,7 +421,7 @@ namespace Scripts.World.BossEmeraldDragons
public override void EnterCombat(Unit who) public override void EnterCombat(Unit who)
{ {
Talk(Texts.TaerarAggro); Talk(TextIds.SayTaerarAggro);
base.EnterCombat(who); base.EnterCombat(who);
} }
@@ -437,7 +442,7 @@ namespace Scripts.World.BossEmeraldDragons
me.InterruptNonMeleeSpells(false); me.InterruptNonMeleeSpells(false);
DoStopAttack(); DoStopAttack();
Talk(Texts.TaerarSummonShades); Talk(TextIds.SayTaerarSummonShades);
foreach (var spell in SpellIds.TaerarShadeSpells) foreach (var spell in SpellIds.TaerarShadeSpells)
DoCastVictim(spell, true); DoCastVictim(spell, true);
@@ -458,7 +463,7 @@ namespace Scripts.World.BossEmeraldDragons
if (_banished) if (_banished)
{ {
// If all three shades are dead, OR it has taken too long, end the current event and get Taerar back into business // If all three shades are dead, Or it has taken too long, end the current event and get Taerar back into business
if (_banishedTimer <= diff || _shades == 0) if (_banishedTimer <= diff || _shades == 0)
{ {
_banished = false; _banished = false;
@@ -471,7 +476,7 @@ namespace Scripts.World.BossEmeraldDragons
else else
_banishedTimer -= diff; _banishedTimer -= diff;
// Update the scheduler before we return (handled under emerald_dragonAI.UpdateAI(diff); if we're not inside this check) // Update the _scheduler before we return (handled under emerald_dragonAI.UpdateAI(diff); if we're not inside this check)
_scheduler.Update(diff); _scheduler.Update(diff);
return; return;
@@ -479,15 +484,10 @@ namespace Scripts.World.BossEmeraldDragons
base.UpdateAI(diff); base.UpdateAI(diff);
} }
bool _banished; // used for shades activation testing
uint _banishedTimer; // counter for banishment timeout
byte _shades; // keep track of how many shades are dead
byte _stage; // check which "shade phase" we're at (75-50-25 percentage counters)
} }
[Script] [Script]
class spell_dream_fog_sleep : SpellScript class spell_dream_fog_sleep_SpellScript : SpellScript
{ {
void FilterTargets(List<WorldObject> targets) void FilterTargets(List<WorldObject> targets)
{ {
@@ -507,7 +507,7 @@ namespace Scripts.World.BossEmeraldDragons
} }
[Script] [Script]
class spell_mark_of_nature : SpellScript class spell_mark_of_nature_SpellScript : SpellScript
{ {
public override bool Validate(SpellInfo spellInfo) public override bool Validate(SpellInfo spellInfo)
{ {
@@ -522,6 +522,7 @@ namespace Scripts.World.BossEmeraldDragons
Unit unit = obj.ToUnit(); Unit unit = obj.ToUnit();
if (unit) if (unit)
return !(unit.HasAura(SpellIds.MarkOfNature) && !unit.HasAura(SpellIds.AuraOfNature)); return !(unit.HasAura(SpellIds.MarkOfNature) && !unit.HasAura(SpellIds.AuraOfNature));
return true; return true;
}); });
} }
File diff suppressed because it is too large Load Diff
-353
View File
@@ -1,353 +0,0 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
namespace Scripts.World
{
public struct GuardsConst
{
public const int CreatureCooldown = 5000;
public const int SaySilAggro = 0;
}
struct CreatureIds
{
public const int CenarionHoldIndantry = 15184;
public const int StormwindCityGuard = 68;
public const int StormwindCityPatroller = 1976;
public const int OrgimmarGrunt = 3296;
}
struct Spells
{
public const uint BanishedA = 36642;
public const uint BanishedS = 36671;
public const uint BanishTeleport = 36643;
public const uint Exile = 39533;
}
[Script]
class guard_generic : GuardAI
{
public guard_generic(Creature creature) : base(creature) { }
public override void Reset()
{
globalCooldown = 0;
buffTimer = 0;
}
public override void EnterCombat(Unit who)
{
if (me.GetEntry() == CreatureIds.CenarionHoldIndantry)
Talk(GuardsConst.SaySilAggro, who);
SpellInfo spell = me.ReachWithSpellAttack(who);
if (spell != null)
DoCast(who, spell.Id);
}
public override void UpdateAI(uint diff)
{
//Always decrease our global cooldown first
if (globalCooldown > diff)
globalCooldown -= diff;
else
globalCooldown = 0;
//Buff timer (only buff when we are alive and not in combat
if (me.IsAlive() && !me.IsInCombat())
{
if (buffTimer <= diff)
{
//Find a spell that targets friendly and applies an aura (these are generally buffs)
SpellInfo info = SelectSpell(me, 0, 0, SelectTargetType.AnyFriend, 0, 0, SelectEffect.Aura);
if (info != null && globalCooldown == 0)
{
//Cast the buff spell
DoCast(me, info.Id);
//Set our global cooldown
globalCooldown = GuardsConst.CreatureCooldown;
//Set our timer to 10 minutes before rebuff
buffTimer = 600000;
} //Try again in 30 seconds
else buffTimer = 30000;
}
else buffTimer -= diff;
}
//Return since we have no target
if (!UpdateVictim())
return;
// Make sure our attack is ready and we arn't currently casting
if (me.IsAttackReady() && !me.IsNonMeleeSpellCast(false))
{
//If we are within range melee the target
if (me.IsWithinMeleeRange(me.GetVictim()))
{
bool healing = false;
SpellInfo info = null;
//Select a healing spell if less than 30% hp
if (me.HealthBelowPct(30))
info = SelectSpell(me, 0, 0, SelectTargetType.AnyFriend, 0, 0, SelectEffect.Healing);
//No healing spell available, select a hostile spell
if (info != null)
healing = true;
else
info = SelectSpell(me.GetVictim(), 0, 0, SelectTargetType.AnyEnemy, 0, 0, SelectEffect.DontCare);
//20% chance to replace our white hit with a spell
if (info != null && RandomHelper.IRand(0, 99) < 20 && globalCooldown == 0)
{
//Cast the spell
if (healing)
DoCast(me, info.Id);
else
DoCastVictim(info.Id);
//Set our global cooldown
globalCooldown = GuardsConst.CreatureCooldown;
}
else
me.AttackerStateUpdate(me.GetVictim());
me.ResetAttackTimer();
}
}
else
{
//Only run this code if we arn't already casting
if (!me.IsNonMeleeSpellCast(false))
{
bool healing = false;
SpellInfo info = null;
//Select a healing spell if less than 30% hp ONLY 33% of the time
if (me.HealthBelowPct(30) && 33 > RandomHelper.IRand(0, 99))
info = SelectSpell(me, 0, 0, SelectTargetType.AnyFriend, 0, 0, SelectEffect.Healing);
//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
if (info != null)
healing = true;
else
info = SelectSpell(me.GetVictim(), 0, 0, SelectTargetType.AnyEnemy, SharedConst.NominalMeleeRange, 0, SelectEffect.DontCare);
//Found a spell, check if we arn't on cooldown
if (info != null && globalCooldown == 0)
{
//If we are currently moving stop us and set the movement generator
if (me.GetMotionMaster().GetCurrentMovementGeneratorType() != MovementGeneratorType.Idle)
{
me.GetMotionMaster().Clear(false);
me.GetMotionMaster().MoveIdle();
}
//Cast spell
if (healing)
DoCast(me, info.Id);
else
DoCastVictim(info.Id);
//Set our global cooldown
globalCooldown = GuardsConst.CreatureCooldown;
} //If no spells available and we arn't moving run to target
else if (me.GetMotionMaster().GetCurrentMovementGeneratorType() != MovementGeneratorType.Chase)
{
//Cancel our current spell and then mutate new movement generator
me.InterruptNonMeleeSpells(false);
me.GetMotionMaster().Clear(false);
me.GetMotionMaster().MoveChase(me.GetVictim());
}
}
}
DoMeleeAttackIfReady();
}
public void DoReplyToTextEmote(TextEmotes emote)
{
switch (emote)
{
case TextEmotes.Kiss:
me.HandleEmoteCommand(Emote.OneshotBow);
break;
case TextEmotes.Wave:
me.HandleEmoteCommand(Emote.OneshotWave);
break;
case TextEmotes.Salute:
me.HandleEmoteCommand(Emote.OneshotSalute);
break;
case TextEmotes.Shy:
me.HandleEmoteCommand(Emote.OneshotFlex);
break;
case TextEmotes.Rude:
case TextEmotes.Chicken:
me.HandleEmoteCommand(Emote.OneshotPoint);
break;
}
}
public override void ReceiveEmote(Player player, TextEmotes textEmote)
{
switch (me.GetEntry())
{
case CreatureIds.StormwindCityGuard:
case CreatureIds.StormwindCityPatroller:
case CreatureIds.OrgimmarGrunt:
break;
default:
return;
}
if (!me.IsFriendlyTo(player))
return;
DoReplyToTextEmote(textEmote);
}
uint globalCooldown;
uint buffTimer;
}
[Script]
class guard_shattrath_scryer : GuardAI
{
public guard_shattrath_scryer(Creature creature) : base(creature) { }
public override void Reset()
{
playerGUID.Clear();
canTeleport = false;
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
Unit temp = me.GetVictim();
if (temp && temp.IsTypeId(TypeId.Player))
{
DoCast(temp, Spells.BanishedA);
playerGUID = temp.GetGUID();
if (!playerGUID.IsEmpty())
canTeleport = true;
task.Repeat(TimeSpan.FromSeconds(9));
}
});
_scheduler.Schedule(TimeSpan.FromSeconds(8.5), task =>
{
if (canTeleport)
{
Unit temp = Global.ObjAccessor.GetUnit(me, playerGUID);
if (temp)
{
temp.CastSpell(temp, Spells.Exile, true);
temp.CastSpell(temp, Spells.BanishTeleport, true);
}
playerGUID.Clear();
canTeleport = false;
task.Repeat();
}
});
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
ObjectGuid playerGUID;
bool canTeleport;
}
[Script]
class guard_shattrath_aldor : GuardAI
{
public guard_shattrath_aldor(Creature creature) : base(creature) { }
public override void Reset()
{
playerGUID.Clear();
canTeleport = false;
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
Unit temp = me.GetVictim();
if (temp && temp.IsTypeId(TypeId.Player))
{
DoCast(temp, Spells.BanishedA);
playerGUID = temp.GetGUID();
if (!playerGUID.IsEmpty())
canTeleport = true;
task.Repeat(TimeSpan.FromSeconds(9));
}
});
_scheduler.Schedule(TimeSpan.FromSeconds(8.5), task =>
{
if (canTeleport)
{
Unit temp = Global.ObjAccessor.GetUnit(me, playerGUID);
if (temp)
{
temp.CastSpell(temp, Spells.Exile, true);
temp.CastSpell(temp, Spells.BanishTeleport, true);
}
playerGUID.Clear();
canTeleport = false;
task.Repeat();
}
});
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
ObjectGuid playerGUID;
bool canTeleport;
}
}
+101 -118
View File
@@ -1,19 +1,19 @@
/* /*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore> * Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
using Framework.Constants; using Framework.Constants;
using Framework.GameMath; using Framework.GameMath;
@@ -22,86 +22,71 @@ using Game.Scripting;
using Game.Spells; using Game.Spells;
using System.Collections.Generic; using System.Collections.Generic;
namespace Scripts.World namespace Scripts.World.ItemScripts
{ {
struct ItemScriptConst struct SpellIds
{ {
//Onlyforflight //Onlyforflight
public const uint SpellArcaneCharges = 45072; public const uint ArcaneCharges = 45072;
//Pilefakefur
public const uint GoCaribouTrap1 = 187982;
public const uint GoCaribouTrap2 = 187995;
public const uint GoCaribouTrap3 = 187996;
public const uint GoCaribouTrap4 = 187997;
public const uint GoCaribouTrap5 = 187998;
public const uint GoCaribouTrap6 = 187999;
public const uint GoCaribouTrap7 = 188000;
public const uint GoCaribouTrap8 = 188001;
public const uint GoCaribouTrap9 = 188002;
public const uint GoCaribouTrap10 = 188003;
public const uint GoCaribouTrap11 = 188004;
public const uint GoCaribouTrap12 = 188005;
public const uint GoCaribouTrap13 = 188006;
public const uint GoCaribouTrap14 = 188007;
public const uint GoCaribouTrap15 = 188008;
public const uint GoHighQualityFur = 187983;
public const uint NpcNesingwaryTrapper = 25835;
public static uint[] CaribouTraps =
{
GoCaribouTrap1, GoCaribouTrap2, GoCaribouTrap3, GoCaribouTrap4, GoCaribouTrap5,
GoCaribouTrap6, GoCaribouTrap7, GoCaribouTrap8, GoCaribouTrap9, GoCaribouTrap10,
GoCaribouTrap11, GoCaribouTrap12, GoCaribouTrap13, GoCaribouTrap14, GoCaribouTrap15,
};
//Petrovclusterbombs //Petrovclusterbombs
public const uint SpellPetrovBomb = 42406; public const uint PetrovBomb = 42406;
public const uint AreaIdShatteredStraits = 4064; }
public const uint ZoneIdHowling = 495;
struct CreatureIds
{
//Pilefakefur
public const uint NesingwaryTrapper = 25835;
//Helpthemselves //Helpthemselves
public const uint QuestCannotHelpThemselves = 11876; public const uint TrappedMammothCalf = 25850;
public const uint NpcTrappedMammothCalf = 25850;
public const uint GoMammothTrap1 = 188022;
public const uint GoMammothTrap2 = 188024;
public const uint GoMammothTrap3 = 188025;
public const uint GoMammothTrap4 = 188026;
public const uint GoMammothTrap5 = 188027;
public const uint GoMammothTrap6 = 188028;
public const uint GoMammothTrap7 = 188029;
public const uint GoMammothTrap8 = 188030;
public const uint GoMammothTrap9 = 188031;
public const uint GoMammothTrap10 = 188032;
public const uint GoMammothTrap11 = 188033;
public const uint GoMammothTrap12 = 188034;
public const uint GoMammothTrap13 = 188035;
public const uint GoMammothTrap14 = 188036;
public const uint GoMammothTrap15 = 188037;
public const uint GoMammothTrap16 = 188038;
public const uint GoMammothTrap17 = 188039;
public const uint GoMammothTrap18 = 188040;
public const uint GoMammothTrap19 = 188041;
public const uint GoMammothTrap20 = 188042;
public const uint GoMammothTrap21 = 188043;
public const uint GoMammothTrap22 = 188044;
public static uint[] MammothTraps =
{
GoMammothTrap1, GoMammothTrap2, GoMammothTrap3, GoMammothTrap4, GoMammothTrap5,
GoMammothTrap6, GoMammothTrap7, GoMammothTrap8, GoMammothTrap9, GoMammothTrap10,
GoMammothTrap11, GoMammothTrap12, GoMammothTrap13, GoMammothTrap14, GoMammothTrap15,
GoMammothTrap16, GoMammothTrap17, GoMammothTrap18, GoMammothTrap19, GoMammothTrap20,
GoMammothTrap21, GoMammothTrap22
};
//Theemissary //Theemissary
public const uint QuestTheEmissary = 11626; public const uint Leviroth = 26452;
public const uint NpcLeviroth = 26452;
//Capturedfrog //Capturedfrog
public const uint QuestThePerfectSpies = 25444; public const uint VanirasSentryTotem = 40187;
public const uint NpcVanirasSentryTotem = 40187; }
struct GameObjectIds
{
//Pilefakefur
public const uint HighQualityFur = 187983;
public static uint[] CaribouTraps =
{
187982, 187995, 187996, 187997, 187998,
187999, 188000, 188001, 188002, 188003,
188004, 188005, 188006, 188007, 188008,
};
//Helpthemselves
public static uint[] MammothTraps =
{
188022, 188024, 188025, 188026, 188027,
188028, 188029, 188030, 188031, 188032,
188033, 188034, 188035, 188036, 188037,
188038, 188039, 188040, 188041, 188042,
188043, 188044
};
}
struct QuestIds
{
//Helpthemselves
public const uint CannotHelpThemselves = 11876;
//Theemissary
public const uint TheEmissary = 11626;
//Capturedfrog
public const uint ThePerfectSpies = 25444;
}
struct Misc
{
//Petrovclusterbombs
public const uint AreaIdShatteredStraits = 4064;
public const uint ZoneIdHowling = 495;
} }
[Script] [Script]
@@ -126,7 +111,7 @@ namespace Scripts.World
disabled = true; disabled = true;
break; break;
case 34475: case 34475:
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(ItemScriptConst.SpellArcaneCharges, player.GetMap().GetDifficultyID()); SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.ArcaneCharges, player.GetMap().GetDifficultyID());
if (spellInfo != null) if (spellInfo != null)
Spell.SendCastResult(player, spellInfo, default, castId, SpellCastResult.NotOnGround); Spell.SendCastResult(player, spellInfo, default, castId, SpellCastResult.NotOnGround);
break; break;
@@ -142,7 +127,7 @@ namespace Scripts.World
} }
} }
[Script] //item_nether_wraith_beacon [Script]
class item_nether_wraith_beacon : ItemScript class item_nether_wraith_beacon : ItemScript
{ {
public item_nether_wraith_beacon() : base("item_nether_wraith_beacon") { } public item_nether_wraith_beacon() : base("item_nether_wraith_beacon") { }
@@ -155,15 +140,15 @@ namespace Scripts.World
if (nether) if (nether)
nether.GetAI().AttackStart(player); nether.GetAI().AttackStart(player);
Creature nether1 = player.SummonCreature(22408, player.GetPositionX(), player.GetPositionY() - 20, player.GetPositionZ(), 0, TempSummonType.TimedDespawn, 180000); nether = player.SummonCreature(22408, player.GetPositionX(), player.GetPositionY() - 20, player.GetPositionZ(), 0, TempSummonType.TimedDespawn, 180000);
if (nether1) if (nether)
nether1.GetAI().AttackStart(player); nether.GetAI().AttackStart(player);
} }
return false; return false;
} }
} }
[Script] //item_gor_dreks_ointment [Script]
class item_gor_dreks_ointment : ItemScript class item_gor_dreks_ointment : ItemScript
{ {
public item_gor_dreks_ointment() : base("item_gor_dreks_ointment") { } public item_gor_dreks_ointment() : base("item_gor_dreks_ointment") { }
@@ -179,7 +164,7 @@ namespace Scripts.World
} }
} }
[Script] //item_incendiary_explosives [Script]
class item_incendiary_explosives : ItemScript class item_incendiary_explosives : ItemScript
{ {
public item_incendiary_explosives() : base("item_incendiary_explosives") { } public item_incendiary_explosives() : base("item_incendiary_explosives") { }
@@ -196,7 +181,7 @@ namespace Scripts.World
} }
} }
[Script] //item_mysterious_egg [Script]
class item_mysterious_egg : ItemScript class item_mysterious_egg : ItemScript
{ {
public item_mysterious_egg() : base("item_mysterious_egg") { } public item_mysterious_egg() : base("item_mysterious_egg") { }
@@ -212,7 +197,7 @@ namespace Scripts.World
} }
} }
[Script] //item_disgusting_jar [Script]
class item_disgusting_jar : ItemScript class item_disgusting_jar : ItemScript
{ {
public item_disgusting_jar() : base("item_disgusting_jar") { } public item_disgusting_jar() : base("item_disgusting_jar") { }
@@ -228,7 +213,7 @@ namespace Scripts.World
} }
} }
[Script] //item_pile_fake_furs [Script]
class item_pile_fake_furs : ItemScript class item_pile_fake_furs : ItemScript
{ {
public item_pile_fake_furs() : base("item_pile_fake_furs") { } public item_pile_fake_furs() : base("item_pile_fake_furs") { }
@@ -236,9 +221,9 @@ namespace Scripts.World
public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId) public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId)
{ {
GameObject go = null; GameObject go = null;
for (byte i = 0; i < ItemScriptConst.CaribouTraps.Length; ++i) foreach (var id in GameObjectIds.CaribouTraps)
{ {
go = player.FindNearestGameObject(ItemScriptConst.CaribouTraps[i], 5.0f); go = player.FindNearestGameObject(id, 5.0f);
if (go) if (go)
break; break;
} }
@@ -246,13 +231,12 @@ namespace Scripts.World
if (!go) if (!go)
return false; return false;
if (go.FindNearestCreature(ItemScriptConst.NpcNesingwaryTrapper, 10.0f, true) || go.FindNearestCreature(ItemScriptConst.NpcNesingwaryTrapper, 10.0f, false) || go.FindNearestGameObject(ItemScriptConst.GoHighQualityFur, 2.0f)) if (go.FindNearestCreature(CreatureIds.NesingwaryTrapper, 10.0f, true) || go.FindNearestCreature(CreatureIds.NesingwaryTrapper, 10.0f, false) || go.FindNearestGameObject(GameObjectIds.HighQualityFur, 2.0f))
return true; return true;
float x, y, z; go.GetClosePoint(out float x, out float y, out float z, go.GetCombatReach() / 3, 7.0f);
go.GetClosePoint(out x, out y, out z, go.GetCombatReach() / 3, 7.0f); go.SummonGameObject(GameObjectIds.HighQualityFur, go, Quaternion.fromEulerAnglesZYX(go.GetOrientation(), 0.0f, 0.0f), 1);
go.SummonGameObject(ItemScriptConst.GoHighQualityFur, go, Quaternion.fromEulerAnglesZYX(go.GetOrientation(), 0.0f, 0.0f), 1); TempSummon summon = player.SummonCreature(CreatureIds.NesingwaryTrapper, x, y, z, go.GetOrientation(), TempSummonType.DeadDespawn, 1000);
TempSummon summon = player.SummonCreature(ItemScriptConst.NpcNesingwaryTrapper, x, y, z, go.GetOrientation(), TempSummonType.DeadDespawn, 1000);
if (summon) if (summon)
{ {
summon.SetVisible(false); summon.SetVisible(false);
@@ -263,19 +247,19 @@ namespace Scripts.World
} }
} }
[Script] //item_petrov_cluster_bombs [Script]
class item_petrov_cluster_bombs : ItemScript class item_petrov_cluster_bombs : ItemScript
{ {
public item_petrov_cluster_bombs() : base("item_petrov_cluster_bombs") { } public item_petrov_cluster_bombs() : base("item_petrov_cluster_bombs") { }
public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId) public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId)
{ {
if (player.GetZoneId() != ItemScriptConst.ZoneIdHowling) if (player.GetZoneId() != Misc.ZoneIdHowling)
return false; return false;
if (!player.GetTransport() || player.GetAreaId() != ItemScriptConst.AreaIdShatteredStraits) if (!player.GetTransport() || player.GetAreaId() != Misc.AreaIdShatteredStraits)
{ {
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(ItemScriptConst.SpellPetrovBomb, Difficulty.None); SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.PetrovBomb, Difficulty.None);
if (spellInfo != null) if (spellInfo != null)
Spell.SendCastResult(player, spellInfo, default, castId, SpellCastResult.NotHere); Spell.SendCastResult(player, spellInfo, default, castId, SpellCastResult.NotHere);
@@ -286,30 +270,28 @@ namespace Scripts.World
} }
} }
//item_dehta_trap_smasher [Script]
[Script] //For quest 11876, Help Those That Cannot Help Themselves
class item_dehta_trap_smasher : ItemScript class item_dehta_trap_smasher : ItemScript
{ {
public item_dehta_trap_smasher() : base("item_dehta_trap_smasher") { } public item_dehta_trap_smasher() : base("item_dehta_trap_smasher") { }
public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId) public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId)
{ {
if (player.GetQuestStatus(ItemScriptConst.QuestCannotHelpThemselves) != QuestStatus.Incomplete) if (player.GetQuestStatus(QuestIds.CannotHelpThemselves) != QuestStatus.Incomplete)
return false; return false;
Creature pMammoth = player.FindNearestCreature(ItemScriptConst.NpcTrappedMammothCalf, 5.0f); Creature pMammoth = player.FindNearestCreature(CreatureIds.TrappedMammothCalf, 5.0f);
if (!pMammoth) if (!pMammoth)
return false; return false;
GameObject pTrap = null; foreach (var id in GameObjectIds.MammothTraps)
for (byte i = 0; i < ItemScriptConst.MammothTraps.Length; ++i)
{ {
pTrap = player.FindNearestGameObject(ItemScriptConst.MammothTraps[i], 11.0f); GameObject pTrap = player.FindNearestGameObject(id, 11.0f);
if (pTrap) if (pTrap)
{ {
pMammoth.GetAI().DoAction(1); pMammoth.GetAI().DoAction(1);
pTrap.SetGoState(GameObjectState.Ready); pTrap.SetGoState(GameObjectState.Ready);
player.KilledMonsterCredit(ItemScriptConst.NpcTrappedMammothCalf); player.KilledMonsterCredit(CreatureIds.TrappedMammothCalf);
return true; return true;
} }
} }
@@ -324,9 +306,9 @@ namespace Scripts.World
public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId) public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId)
{ {
if (player.GetQuestStatus(ItemScriptConst.QuestThePerfectSpies) == QuestStatus.Incomplete) if (player.GetQuestStatus(QuestIds.ThePerfectSpies) == QuestStatus.Incomplete)
{ {
if (player.FindNearestCreature(ItemScriptConst.NpcVanirasSentryTotem, 10.0f)) if (player.FindNearestCreature(CreatureIds.VanirasSentryTotem, 10.0f))
return false; return false;
else else
player.SendEquipError(InventoryResult.OutOfRange, item, null); player.SendEquipError(InventoryResult.OutOfRange, item, null);
@@ -337,8 +319,8 @@ namespace Scripts.World
} }
} }
// Only used currently for [Script] // Only used currently for
[Script]// 19169: Nightfall // 19169: Nightfall
class item_generic_limit_chance_above_60 : ItemScript class item_generic_limit_chance_above_60 : ItemScript
{ {
public item_generic_limit_chance_above_60() : base("item_generic_limit_chance_above_60") { } public item_generic_limit_chance_above_60() : base("item_generic_limit_chance_above_60") { }
@@ -360,3 +342,4 @@ namespace Scripts.World
} }
} }
} }
+1 -1
View File
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore> * Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
+243
View File
@@ -0,0 +1,243 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
namespace Scripts.World.NpcGuard
{
struct SpellIds
{
public const uint BanishedShattrathA = 36642;
public const uint BanishedShattrathS = 36671;
public const uint BanishTeleport = 36643;
public const uint Exile = 39533;
}
struct TextIds
{
public const uint SayGuardSilAggro = 0;
}
struct CreatureIds
{
public const uint CenarionHoldInfantry = 15184;
public const uint StormwindCityGuard = 68;
public const uint StormwindCityPatroller = 1976;
public const uint OrgrimmarGrunt = 3296;
public const uint AldorVindicator = 18549;
}
[Script]
class npc_guard_generic : GuardAI
{
TaskScheduler _combatScheduler;
public npc_guard_generic(Creature creature) : base(creature)
{
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting) && !me.IsInEvadeMode() && me.IsAlive());
_combatScheduler = new TaskScheduler();
_combatScheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
}
public override void Reset()
{
_scheduler.CancelAll();
_combatScheduler.CancelAll();
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
// Find a spell that targets friendly and applies an aura (these are generally buffs)
SpellInfo spellInfo = SelectSpell(me, 0, 0, SelectTargetType.AnyFriend, 0, 0, SelectEffect.Aura);
if (spellInfo != null)
DoCast(me, spellInfo.Id);
task.Repeat(TimeSpan.FromMinutes(10));
});
}
void DoReplyToTextEmote(TextEmotes emote)
{
switch (emote)
{
case TextEmotes.Kiss:
me.HandleEmoteCommand(Emote.OneshotBow);
break;
case TextEmotes.Wave:
me.HandleEmoteCommand(Emote.OneshotWave);
break;
case TextEmotes.Salute:
me.HandleEmoteCommand(Emote.OneshotSalute);
break;
case TextEmotes.Shy:
me.HandleEmoteCommand(Emote.OneshotFlex);
break;
case TextEmotes.Rude:
case TextEmotes.Chicken:
me.HandleEmoteCommand(Emote.OneshotPoint);
break;
default:
break;
}
}
public override void ReceiveEmote(Player player, TextEmotes textEmote)
{
switch (me.GetEntry())
{
case CreatureIds.StormwindCityGuard:
case CreatureIds.StormwindCityPatroller:
case CreatureIds.OrgrimmarGrunt:
break;
default:
return;
}
if (!me.IsFriendlyTo(player))
return;
DoReplyToTextEmote(textEmote);
}
public override void EnterCombat(Unit who)
{
if (me.GetEntry() == CreatureIds.CenarionHoldInfantry)
Talk(TextIds.SayGuardSilAggro, who);
_combatScheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
Unit victim = me.GetVictim();
if (!me.IsAttackReady() || !me.IsWithinMeleeRange(victim))
{
task.Repeat();
return;
}
if (RandomHelper.randChance(20))
{
SpellInfo spellInfo = SelectSpell(me.GetVictim(), 0, 0, SelectTargetType.AnyEnemy, 0, SharedConst.NominalMeleeRange, SelectEffect.DontCare);
if (spellInfo != null)
{
me.ResetAttackTimer();
DoCastVictim(spellInfo.Id);
task.Repeat();
return;
}
}
if (ShouldSparWith(victim))
me.FakeAttackerStateUpdate(victim);
else
me.AttackerStateUpdate(victim);
me.ResetAttackTimer();
task.Repeat();
});
_combatScheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
bool healing = false;
SpellInfo spellInfo = null;
// Select a healing spell if less than 30% hp and Only 33% of the time
if (me.HealthBelowPct(30) && RandomHelper.randChance(33))
spellInfo = SelectSpell(me, 0, 0, SelectTargetType.AnyFriend, 0, 0, SelectEffect.Healing);
// No healing spell available, check if we can cast a ranged spell
if (spellInfo != null)
healing = true;
else
spellInfo = SelectSpell(me.GetVictim(), 0, 0, SelectTargetType.AnyEnemy, SharedConst.NominalMeleeRange, 0, SelectEffect.DontCare);
// Found a spell
if (spellInfo != null)
{
if (healing)
DoCast(me, spellInfo.Id);
else
DoCastVictim(spellInfo.Id);
task.Repeat(TimeSpan.FromSeconds(5));
}
else
task.Repeat(TimeSpan.FromSeconds(1));
});
}
public override void UpdateAI(uint diff)
{
_scheduler.Update(diff);
if (!UpdateVictim())
return;
_combatScheduler.Update(diff);
}
}
[Script]
class npc_guard_shattrath_faction : GuardAI
{
public npc_guard_shattrath_faction(Creature creature) : base(creature)
{
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
}
public override void Reset()
{
_scheduler.CancelAll();
}
public override void EnterCombat(Unit who)
{
ScheduleVanish();
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, base.DoMeleeAttackIfReady);
}
void ScheduleVanish()
{
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
Unit temp = me.GetVictim();
if (temp && temp.IsTypeId(TypeId.Player))
{
DoCast(temp, me.GetEntry() == CreatureIds.AldorVindicator ? SpellIds.BanishedShattrathS : SpellIds.BanishedShattrathA);
ObjectGuid playerGUID = temp.GetGUID();
task.Schedule(TimeSpan.FromSeconds(9), task =>
{
Unit temp = Global.ObjAccessor.GetUnit(me, playerGUID);
if (temp)
{
temp.CastSpell(temp, SpellIds.Exile, true);
temp.CastSpell(temp, SpellIds.BanishTeleport, true);
}
ScheduleVanish();
});
}
else
task.Repeat();
});
}
}
}
+206
View File
@@ -0,0 +1,206 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.Entities;
using Game.Scripting;
using Game.AI;
using Framework.Constants;
namespace Scripts.World.NpcInnkeeper
{
struct SpellIds
{
public const uint TrickOrTreated = 24755;
public const uint Treat = 24715;
}
struct Gossip
{
public const string LocaleTrickOrTreat0 = "Trick or Treat!";
public const string LocaleTrickOrTreat2 = "Des bonbons ou des blagues!";
public const string LocaleTrickOrTreat3 = "Süßes oder Saures!";
public const string LocaleTrickOrTreat6 = "¡Truco o trato!";
public const string LocaleInnkeeper0 = "Make this inn my home.";
public const string LocaleInnkeeper2 = "Faites de cette auberge votre foyer.";
public const string LocaleInnkeeper3 = "Ich möchte dieses Gasthaus zu meinem Heimatort machen.";
public const string LocaleInnkeeper6 = "Fija tu hogar en esta taberna.";
public const string LocaleVendor0 = "I want to browse your goods.";
public const string LocaleVendor2 = "Je voudrais regarder vos articles.";
public const string LocaleVendor3 = "Ich sehe mich nur mal um.";
public const string LocaleVendor6 = "Quiero ver tus mercancías.";
}
[Script]
class npc_innkeeper : ScriptedAI
{
public npc_innkeeper(Creature creature) : base(creature) { }
public override bool GossipHello(Player player)
{
if (Global.GameEventMgr.IsHolidayActive(HolidayIds.HallowsEnd) && !player.HasAura(SpellIds.TrickOrTreated))
{
string localizedEntry;
switch (player.GetSession().GetSessionDbcLocale())
{
case Locale.frFR:
localizedEntry = Gossip.LocaleTrickOrTreat2;
break;
case Locale.deDE:
localizedEntry = Gossip.LocaleTrickOrTreat3;
break;
case Locale.esES:
localizedEntry = Gossip.LocaleTrickOrTreat6;
break;
case Locale.enUS:
default:
localizedEntry = Gossip.LocaleTrickOrTreat0;
break;
}
player.AddGossipItem(GossipOptionIcon.Chat, localizedEntry, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
}
if (me.IsQuestGiver())
if (me.IsVendor())
{
string localizedEntry;
switch (player.GetSession().GetSessionDbcLocale())
{
case Locale.frFR:
localizedEntry = Gossip.LocaleVendor2;
break;
case Locale.deDE:
localizedEntry = Gossip.LocaleVendor3;
break;
case Locale.esES:
localizedEntry = Gossip.LocaleVendor6;
break;
case Locale.enUS:
default: localizedEntry = Gossip.LocaleVendor0;
break;
}
player.AddGossipItem(GossipOptionIcon.Vendor, localizedEntry, eTradeskill.GossipSenderMain, eTradeskill.GossipActionTrade);
}
if (me.IsInnkeeper())
{
string localizedEntry;
switch (player.GetSession().GetSessionDbcLocale())
{
case Locale.frFR:
localizedEntry = Gossip.LocaleInnkeeper2;
break;
case Locale.deDE:
localizedEntry = Gossip.LocaleInnkeeper3;
break;
case Locale.esES:
localizedEntry = Gossip.LocaleInnkeeper6;
break;
case Locale.enUS:
default: localizedEntry = Gossip.LocaleInnkeeper0;
break;
}
player.AddGossipItem(GossipOptionIcon.Interact1, localizedEntry, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInn);
}
player.TalkedToCreature(me.GetEntry(), me.GetGUID());
player.SendGossipMenu(player.GetGossipTextId(me), me.GetGUID());
return true;
}
public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
{
uint action = player.PlayerTalkClass.GetGossipOptionAction(gossipListId);
player.ClearGossipMenu();
if (action == eTradeskill.GossipActionInfoDef + 1 && Global.GameEventMgr.IsHolidayActive(HolidayIds.HallowsEnd) && !player.HasAura(SpellIds.TrickOrTreated))
{
player.CastSpell(player, SpellIds.TrickOrTreated, true);
if (RandomHelper.IRand(0, 1) != 0)
player.CastSpell(player, SpellIds.Treat, true);
else
{
uint trickspell = 0;
switch (RandomHelper.IRand(0, 13))
{
case 0:
trickspell = 24753;
break; // cannot cast, random 30sec
case 1:
trickspell = 24713;
break; // lepper gnome costume
case 2:
trickspell = 24735;
break; // male ghost costume
case 3:
trickspell = 24736;
break; // female ghostcostume
case 4:
trickspell = 24710;
break; // male ninja costume
case 5:
trickspell = 24711;
break; // female ninja costume
case 6:
trickspell = 24708;
break; // male pirate costume
case 7:
trickspell = 24709;
break; // female pirate costume
case 8:
trickspell = 24723;
break; // skeleton costume
case 9:
trickspell = 24753;
break; // Trick
case 10:
trickspell = 24924;
break; // Hallow's End Candy
case 11:
trickspell = 24925;
break; // Hallow's End Candy
case 12:
trickspell = 24926;
break; // Hallow's End Candy
case 13:
trickspell = 24927;
break; // Hallow's End Candy
}
player.CastSpell(player, trickspell, true);
}
player.CloseGossipMenu();
return true;
}
player.CloseGossipMenu();
switch (action)
{
case eTradeskill.GossipActionTrade:
player.GetSession().SendListInventory(me.GetGUID());
break;
case eTradeskill.GossipActionInn:
player.SetBindPoint(me.GetGUID());
break;
}
return true;
}
}
}
+5 -5
View File
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore> * Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
@@ -19,9 +19,9 @@ using Game;
using Game.Entities; using Game.Entities;
using Game.Scripting; using Game.Scripting;
namespace Scripts.World namespace Scripts.World.SceneScripts
{ {
struct SceneSpells struct SpellIds
{ {
public const uint DeathwingSimulator = 201184; public const uint DeathwingSimulator = 201184;
} }
@@ -34,8 +34,8 @@ namespace Scripts.World
// Called when a player receive trigger from scene // Called when a player receive trigger from scene
public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName) public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
{ {
if (triggerName == "BURN PLAYER") if (triggerName == "Burn Player")
player.CastSpell(player, SceneSpells.DeathwingSimulator, true); // Deathwing Simulator Burn player player.CastSpell(player, SpellIds.DeathwingSimulator, true); // Deathwing Simulator Burn player
} }
} }
} }