Core/Battlegrounds: Store mercenary status separately from the aura obtained from gossip as it can be removed at any time
Port From (https://github.com/TrinityCore/TrinityCore/commit/84486ded67efc4e779412ff865c66ca8b9cee7ea)
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@@ -89,9 +89,10 @@ namespace Framework.Constants
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public const uint SpellHonorableDefender25y = 68652; // +50% Honor When Standing At A Capture Point That You Control, 25yards Radius (Added In 3.2)
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public const uint SpellHonorableDefender60y = 66157; // +50% Honor When Standing At A Capture Point That You Control, 60yards Radius (Added In 3.2), Probably For 40+ Player Battlegrounds
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public const uint SpellMercenaryHorde1 = 193864;
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public const uint SpellMercenaryHorde2 = 195838;
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public const uint SpellMercenaryHordeReactions = 195838;
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public const uint SpellMercenaryAlliance1 = 193863;
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public const uint SpellMercenaryAlliance2 = 195843;
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public const uint SpellMercenaryAllianceReactions = 195843;
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public const uint SpellMercenaryShapeshift = 193970;
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}
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public enum BattlegroundEventFlags
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