Core/Battlegrounds: Store mercenary status separately from the aura obtained from gossip as it can be removed at any time
Port From (https://github.com/TrinityCore/TrinityCore/commit/84486ded67efc4e779412ff865c66ca8b9cee7ea)
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@@ -3524,17 +3524,6 @@ namespace Game.Entities
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m_team = (m_team == Team.Alliance) ? Team.Horde : Team.Alliance;
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}
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public Team GetBgQueueTeam()
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{
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if (HasAura(PlayerConst.SpellMercenaryContractHorde))
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return Team.Horde;
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if (HasAura(PlayerConst.SpellMercenaryContractAlliance))
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return Team.Alliance;
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return GetTeam();
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}
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public Team GetNativeTeam() { return TeamForRace(GetRace()); }
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public uint GetNativeTeamId() { return TeamIdForRace(GetRace()); }
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