From 03fad7969160b40001977272f7e60e57abafb722 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 20 Apr 2021 16:14:38 -0400 Subject: [PATCH] Core/Misc: Fix crash when loading playerchoice_response Port From (https://github.com/TrinityCore/TrinityCore/commit/bf1c73dfc2c22a73e645ed41e2310b765caae80b) --- Source/Game/Globals/ObjectManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Globals/ObjectManager.cs b/Source/Game/Globals/ObjectManager.cs index db7a65540..35025a145 100644 --- a/Source/Game/Globals/ObjectManager.cs +++ b/Source/Game/Globals/ObjectManager.cs @@ -9280,7 +9280,7 @@ namespace Game // 0 1 2 3 4 5 SQLResult responses = DB.World.Query("SELECT ChoiceId, ResponseId, ResponseIdentifier, ChoiceArtFileId, Flags, WidgetSetID, " + //6 7 8 9 10 11 12 13 14 15 16 - "UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTemplate, Description, Confirmation, RewardQuestID " + + "UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation, RewardQuestID " + "FROM playerchoice_response ORDER BY `Index` ASC"); if (!responses.IsEmpty()) {