Convert alot of methods to use TimeSpan.
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@@ -81,7 +81,7 @@ namespace Game.Entities
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return;
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player.GetMap().LoadGridForActiveObject(pos.GetPositionX(), pos.GetPositionY(), player);
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m_CinematicObject = player.SummonCreature(1, pos.posX, pos.posY, pos.posZ, 0.0f, TempSummonType.TimedDespawn, 5 * Time.Minute * Time.InMilliseconds);
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m_CinematicObject = player.SummonCreature(1, pos.posX, pos.posY, pos.posZ, 0.0f, TempSummonType.TimedDespawn, TimeSpan.FromMinutes(5));
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if (m_CinematicObject)
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{
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m_CinematicObject.SetActive(true);
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