Core/Spells: Implement SPELL_EFFECT_TELEPORT_TO_RETURN_POINT

Port From (https://github.com/TrinityCore/TrinityCore/commit/1c852af7f2c820e429eaf8389822e8c910f961a1)
This commit is contained in:
hondacrx
2021-03-29 16:36:05 -04:00
parent 369e36819d
commit 047a6babfc
11 changed files with 208 additions and 7 deletions
+5
View File
@@ -2570,6 +2570,10 @@ namespace Game
stmt.AddValue(0, lowGuid);
SetQuery(PlayerLoginQueryLoad.AuraEffects, stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_AURA_STORED_LOCATIONS);
stmt.AddValue(0, lowGuid);
SetQuery(PlayerLoginQueryLoad.AuraStoredLocations, stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_SPELL);
stmt.AddValue(0, lowGuid);
SetQuery(PlayerLoginQueryLoad.Spells, stmt);
@@ -2818,6 +2822,7 @@ namespace Game
BoundInstances,
Auras,
AuraEffects,
AuraStoredLocations,
Spells,
QuestStatus,
QuestStatusObjectives,