Core/Spells: Implement SPELL_EFFECT_TELEPORT_TO_RETURN_POINT
Port From (https://github.com/TrinityCore/TrinityCore/commit/1c852af7f2c820e429eaf8389822e8c910f961a1)
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@@ -2570,6 +2570,10 @@ namespace Game
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.AuraEffects, stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_AURA_STORED_LOCATIONS);
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.AuraStoredLocations, stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_SPELL);
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.Spells, stmt);
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@@ -2818,6 +2822,7 @@ namespace Game
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BoundInstances,
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Auras,
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AuraEffects,
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AuraStoredLocations,
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Spells,
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QuestStatus,
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QuestStatusObjectives,
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