Core/Spells: Implement SPELL_EFFECT_TELEPORT_TO_RETURN_POINT
Port From (https://github.com/TrinityCore/TrinityCore/commit/1c852af7f2c820e429eaf8389822e8c910f961a1)
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--
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-- Table structure for table `character_spell_location`
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--
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DROP TABLE IF EXISTS `character_aura_stored_location`;
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CREATE TABLE `character_aura_stored_location` (
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`Guid` bigint(20) unsigned NOT NULL COMMENT 'Global Unique Identifier of Player',
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`Spell` int(10) unsigned NOT NULL COMMENT 'Spell Identifier',
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`MapId` int(10) unsigned NOT NULL COMMENT 'Map Id',
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`PositionX` float NOT NULL COMMENT 'position x',
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`PositionY` float NOT NULL COMMENT 'position y',
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`PositionZ` float NOT NULL COMMENT 'position z',
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`Orientation` float NOT NULL COMMENT 'Orientation',
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PRIMARY KEY (`Guid`,`Spell`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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