diff --git a/Source/Game/Networking/Packets/CombatPackets.cs b/Source/Game/Networking/Packets/CombatPackets.cs index 5157f7590..1f47aee32 100644 --- a/Source/Game/Networking/Packets/CombatPackets.cs +++ b/Source/Game/Networking/Packets/CombatPackets.cs @@ -78,7 +78,7 @@ namespace Game.Networking.Packets if (victim) { Victim = victim.GetGUID(); - NowDead = victim.IsDead(); + NowDead = !victim.IsAlive(); // using isAlive instead of isDead to catch JUST_DIED death states as well } }