diff --git a/Source/Game/Entities/StatSystem.cs b/Source/Game/Entities/StatSystem.cs index 38b274d9b..804930cf4 100644 --- a/Source/Game/Entities/StatSystem.cs +++ b/Source/Game/Entities/StatSystem.cs @@ -466,7 +466,7 @@ namespace Game.Entities public ulong GetHealth() { return m_unitData.Health; } public void SetHealth(ulong val) { - if (GetDeathState() == DeathState.JustDied) + if (GetDeathState() == DeathState.JustDied || GetDeathState() == DeathState.Corpse) val = 0; else if (IsTypeId(TypeId.Player) && GetDeathState() == DeathState.Dead) val = 1;