diff --git a/Source/Game/AI/CoreAI/CreatureAI.cs b/Source/Game/AI/CoreAI/CreatureAI.cs index b69944fb6..97fa1ae65 100644 --- a/Source/Game/AI/CoreAI/CreatureAI.cs +++ b/Source/Game/AI/CoreAI/CreatureAI.cs @@ -285,7 +285,7 @@ namespace Game.AI { if (!_isEngaged) { - Log.outError(LogFilter.ScriptsAi, $"CreatureAI::EngagementOver called even though creature is not currently engaged. Creature debug info:\n{me.GetDebugInfo()}"); + Log.outDebug(LogFilter.ScriptsAi, $"CreatureAI::EngagementOver called even though creature is not currently engaged. Creature debug info:\n{me.GetDebugInfo()}"); return; } _isEngaged = false; @@ -295,7 +295,7 @@ namespace Game.AI public bool _EnterEvadeMode(EvadeReason why = EvadeReason.Other) { - if (!IsEngaged()) + if (me.IsInEvadeMode()) return false; if (!me.IsAlive())