Fixes a index out of range crash
This commit is contained in:
@@ -644,7 +644,7 @@ namespace Game.Movement
|
||||
}
|
||||
|
||||
if (!isReturningToStart)
|
||||
return path.Nodes[currentNode..(segmentItr.Last - (currentNode - segmentItr.First))];
|
||||
return path.Nodes[currentNode..segmentItr.Last];
|
||||
|
||||
return path.Nodes[segmentItr.First..(currentNode - segmentItr.First + 1)];
|
||||
})();
|
||||
|
||||
Reference in New Issue
Block a user