Fixes a index out of range crash
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@@ -644,7 +644,7 @@ namespace Game.Movement
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}
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}
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if (!isReturningToStart)
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if (!isReturningToStart)
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return path.Nodes[currentNode..(segmentItr.Last - (currentNode - segmentItr.First))];
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return path.Nodes[currentNode..segmentItr.Last];
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return path.Nodes[segmentItr.First..(currentNode - segmentItr.First + 1)];
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return path.Nodes[segmentItr.First..(currentNode - segmentItr.First + 1)];
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})();
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})();
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