Core/Auras: Defined and implemented many new interrupt flags

Port From (https://github.com/TrinityCore/TrinityCore/commit/9b5a46ca2bb3a4632cb9914e0899df611a47d935)
This commit is contained in:
hondacrx
2021-03-28 15:49:12 -04:00
parent d93c4fc3cb
commit 0501481fcd
23 changed files with 257 additions and 169 deletions
@@ -427,7 +427,7 @@ namespace Game.BattleGrounds.Zones
if (!(m_Nodes[node] == 0 || teamIndex == (int)m_Nodes[node] % 2))
return;
source.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.EnterPvpCombat);
source.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.PvPActive);
uint sound;
// If node is neutral, change to contested
if (m_Nodes[node] == ABNodeStatus.Neutral)