Core/Auras: Defined and implemented many new interrupt flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/9b5a46ca2bb3a4632cb9914e0899df611a47d935)
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@@ -427,7 +427,7 @@ namespace Game.BattleGrounds.Zones
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if (!(m_Nodes[node] == 0 || teamIndex == (int)m_Nodes[node] % 2))
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return;
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source.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.EnterPvpCombat);
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source.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.PvPActive);
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uint sound;
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// If node is neutral, change to contested
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if (m_Nodes[node] == ABNodeStatus.Neutral)
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