Core/Auras: Defined and implemented many new interrupt flags

Port From (https://github.com/TrinityCore/TrinityCore/commit/9b5a46ca2bb3a4632cb9914e0899df611a47d935)
This commit is contained in:
hondacrx
2021-03-28 15:49:12 -04:00
parent d93c4fc3cb
commit 0501481fcd
23 changed files with 257 additions and 169 deletions
+3 -3
View File
@@ -137,8 +137,8 @@ namespace Game
plrMover.HandleFall(movementInfo);
// interrupt parachutes upon falling or landing in water
if (opcode == ClientOpcodes.MoveFallLand || opcode == ClientOpcodes.MoveStartSwim)
mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Landing); // Parachutes
if (opcode == ClientOpcodes.MoveFallLand || opcode == ClientOpcodes.MoveStartSwim || opcode == ClientOpcodes.MoveSetFly)
mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.LandingOrFlight); // Parachutes
uint mstime = GameTime.GetGameTimeMS();
@@ -206,7 +206,7 @@ namespace Game
if (opcode == ClientOpcodes.MoveJump)
{
plrMover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Jump, 605); // Mind Control
plrMover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2.Jump); // Mind Control
plrMover.ProcSkillsAndAuras(null, ProcFlags.Jump, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
}
}