Core/Auras: Defined and implemented many new interrupt flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/9b5a46ca2bb3a4632cb9914e0899df611a47d935)
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@@ -141,7 +141,7 @@ namespace Game
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if (factionTemplateEntry != null)
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GetPlayer().GetReputationMgr().SetVisible(factionTemplateEntry);
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GetPlayer().RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Talk);
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GetPlayer().RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Interacting);
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// Stop the npc if moving
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unit.PauseMovement(WorldConfig.GetUIntValue(WorldCfg.CreatureStopForPlayer));
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