Core/Auras: Defined and implemented many new interrupt flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/9b5a46ca2bb3a4632cb9914e0899df611a47d935)
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@@ -2698,7 +2698,7 @@ namespace Game.Spells
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|| (spell.GetState() == SpellState.Preparing && spell.GetCastTime() > 0.0f))
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&& (curSpellInfo.PreventionType.HasAnyFlag(SpellPreventionType.Silence))
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&& ((i == CurrentSpellTypes.Generic && curSpellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.Interrupt))
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|| (i == CurrentSpellTypes.Channeled && curSpellInfo.HasChannelInterruptFlag(SpellChannelInterruptFlags.Interrupt))))
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|| (i == CurrentSpellTypes.Channeled)))
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{
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if (m_originalCaster != null)
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{
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