Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken

Port From (https://github.com/TrinityCore/TrinityCore/commit/71c2f0af46b3ccec8c3422534e4403f3650b757d)
This commit is contained in:
hondacrx
2022-05-29 20:34:44 -04:00
parent 3286187286
commit 0534356aff
6 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -488,7 +488,7 @@ namespace Game.AI
// Called at any Damage to any victim (before damage apply)
public virtual void DamageDealt(Unit victim, ref uint damage, DamageEffectType damageType) { }
public virtual void DamageTaken(Unit attacker, ref uint damage) { }
public virtual void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null) { }
public virtual void HealReceived(Unit by, uint addhealth) { }
public virtual void HealDone(Unit to, uint addhealth) { }
public virtual void SpellInterrupted(uint spellId, uint unTimeMs) { }