Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken
Port From (https://github.com/TrinityCore/TrinityCore/commit/71c2f0af46b3ccec8c3422534e4403f3650b757d)
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@@ -488,7 +488,7 @@ namespace Game.AI
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// Called at any Damage to any victim (before damage apply)
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public virtual void DamageDealt(Unit victim, ref uint damage, DamageEffectType damageType) { }
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public virtual void DamageTaken(Unit attacker, ref uint damage) { }
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public virtual void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null) { }
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public virtual void HealReceived(Unit by, uint addhealth) { }
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public virtual void HealDone(Unit to, uint addhealth) { }
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public virtual void SpellInterrupted(uint spellId, uint unTimeMs) { }
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