Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken
Port From (https://github.com/TrinityCore/TrinityCore/commit/71c2f0af46b3ccec8c3422534e4403f3650b757d)
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@@ -676,7 +676,7 @@ namespace Game.AI
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GetScript().ProcessEventsFor(SmartEvents.SpellHitTarget, target.ToUnit(), 0, 0, false, spellInfo, target.ToGameObject());
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}
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public override void DamageTaken(Unit attacker, ref uint damage)
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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GetScript().ProcessEventsFor(SmartEvents.Damaged, attacker, damage);
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