Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken

Port From (https://github.com/TrinityCore/TrinityCore/commit/71c2f0af46b3ccec8c3422534e4403f3650b757d)
This commit is contained in:
hondacrx
2022-05-29 20:34:44 -04:00
parent 3286187286
commit 0534356aff
6 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -2363,7 +2363,7 @@ namespace Game.Entities
{
UnitAI victimAI = victim.GetAI();
if (victimAI != null)
victimAI.DamageTaken(attacker, ref damage);
victimAI.DamageTaken(attacker, ref damage, damagetype, spellProto);
UnitAI attackerAI = attacker ? attacker.GetAI() : null;
if (attackerAI != null)