Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken

Port From (https://github.com/TrinityCore/TrinityCore/commit/71c2f0af46b3ccec8c3422534e4403f3650b757d)
This commit is contained in:
hondacrx
2022-05-29 20:34:44 -04:00
parent 3286187286
commit 0534356aff
6 changed files with 9 additions and 9 deletions
+4 -4
View File
@@ -238,7 +238,7 @@ namespace Scripts.World.EmeraldDragons
}
// Summon druid spirits on 75%, 50% and 25% health
public override void DamageTaken(Unit attacker, ref uint damage)
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
{
if (!HealthAbovePct(100 - 25 * _stage))
{
@@ -284,7 +284,7 @@ namespace Scripts.World.EmeraldDragons
base.JustEngagedWith(who);
}
public override void DamageTaken(Unit attacker, ref uint damage)
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
{
if (!HealthAbovePct(100 - 25 * _stage))
{
@@ -371,7 +371,7 @@ namespace Scripts.World.EmeraldDragons
base.JustEngagedWith(who);
}
public override void DamageTaken(Unit attacker, ref uint damage)
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
{
if (!HealthAbovePct(100 - 25 * _stage))
{
@@ -434,7 +434,7 @@ namespace Scripts.World.EmeraldDragons
--_shades;
}
public override void DamageTaken(Unit attacker, ref uint damage)
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
{
// At 75, 50 or 25 percent health, we need to activate the shades and go "banished"
// Note: _stage holds the amount of times they have been summoned
+1 -1
View File
@@ -1315,7 +1315,7 @@ namespace Scripts.World.NpcSpecial
public npc_training_dummy(Creature creature) : base(creature) { }
public override void DamageTaken(Unit attacker, ref uint damage)
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
{
damage = 0;