Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken
Port From (https://github.com/TrinityCore/TrinityCore/commit/71c2f0af46b3ccec8c3422534e4403f3650b757d)
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@@ -238,7 +238,7 @@ namespace Scripts.World.EmeraldDragons
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}
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// Summon druid spirits on 75%, 50% and 25% health
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public override void DamageTaken(Unit attacker, ref uint damage)
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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if (!HealthAbovePct(100 - 25 * _stage))
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{
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@@ -284,7 +284,7 @@ namespace Scripts.World.EmeraldDragons
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base.JustEngagedWith(who);
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}
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public override void DamageTaken(Unit attacker, ref uint damage)
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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if (!HealthAbovePct(100 - 25 * _stage))
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{
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@@ -371,7 +371,7 @@ namespace Scripts.World.EmeraldDragons
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base.JustEngagedWith(who);
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}
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public override void DamageTaken(Unit attacker, ref uint damage)
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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if (!HealthAbovePct(100 - 25 * _stage))
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{
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@@ -434,7 +434,7 @@ namespace Scripts.World.EmeraldDragons
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--_shades;
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}
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public override void DamageTaken(Unit attacker, ref uint damage)
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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// At 75, 50 or 25 percent health, we need to activate the shades and go "banished"
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// Note: _stage holds the amount of times they have been summoned
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@@ -1315,7 +1315,7 @@ namespace Scripts.World.NpcSpecial
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public npc_training_dummy(Creature creature) : base(creature) { }
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public override void DamageTaken(Unit attacker, ref uint damage)
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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damage = 0;
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