Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken
Port From (https://github.com/TrinityCore/TrinityCore/commit/71c2f0af46b3ccec8c3422534e4403f3650b757d)
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@@ -1315,7 +1315,7 @@ namespace Scripts.World.NpcSpecial
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public npc_training_dummy(Creature creature) : base(creature) { }
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public override void DamageTaken(Unit attacker, ref uint damage)
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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damage = 0;
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