Core/Movement: Fixed transport teleports on the same map (and teleporting on transports too)
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@@ -545,8 +545,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteFloat(Facing);
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_worldPacket.WriteUInt8(PreloadWorld);
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_worldPacket.WriteBit(Vehicle.HasValue);
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_worldPacket.WriteBit(TransportGUID.HasValue);
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_worldPacket.WriteBit(Vehicle.HasValue);
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_worldPacket.FlushBits();
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if (Vehicle.HasValue)
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