Core/Gossip: Send correct response depending on how the interaction was started
Port From (https://github.com/TrinityCore/TrinityCore/commit/4c92d3550b331aff6a22f753295388fa2a215e6c)
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@@ -56,8 +56,8 @@ namespace Game
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if (creature.GetAI().OnGossipHello(_player))
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return;
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GetPlayer().PrepareGossipMenu(creature, _player.GetGossipMenuForSource(creature), true);
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GetPlayer().SendPreparedGossip(creature);
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_player.PrepareQuestMenu(creature.GetGUID());
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_player.SendPreparedQuest(creature);
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}
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[WorldPacketHandler(ClientOpcodes.QuestGiverAcceptQuest, Processing = PacketProcessing.Inplace)]
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