From 05c2532986343a4ea441de0cd99124944cd48119 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 7 Dec 2021 14:23:39 -0500 Subject: [PATCH] Core/Spells: make Four Horsemen debuffs negative Port From (https://github.com/TrinityCore/TrinityCore/commit/b6dc6fd742f0671cb13e4db0d2e3a8d4bc59b497) --- Source/Game/Spells/SpellInfo.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Game/Spells/SpellInfo.cs b/Source/Game/Spells/SpellInfo.cs index 227515371..1b1183202 100644 --- a/Source/Game/Spells/SpellInfo.cs +++ b/Source/Game/Spells/SpellInfo.cs @@ -3573,7 +3573,8 @@ namespace Game.Spells case AuraType.ModAttackerMeleeCritChance: case AuraType.ModAttackerRangedCritChance: case AuraType.ModAttackerSpellAndWeaponCritChance: - // have positive and negative spells, check target + case AuraType.Dummy: + // check target for positive and negative spells if (!_isPositiveTarget(effect)) return false; break;