Core/Battlegrounds: Prevent end Arena when a dead player logout
Port From (https://github.com/TrinityCore/TrinityCore/commit/0e76b4ab9dae9547a1b8e56014affd8bda230dbd)
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@@ -1152,8 +1152,8 @@ namespace Game.BattleGrounds
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// drop flag and handle other cleanups
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// drop flag and handle other cleanups
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RemovePlayer(player, guid, GetPlayerTeam(guid));
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RemovePlayer(player, guid, GetPlayerTeam(guid));
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// 1 player is logging out, if it is the last, then end arena!
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// 1 player is logging out, if it is the last alive, then end arena!
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if (IsArena())
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if (IsArena() && player.IsAlive())
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if (GetAlivePlayersCountByTeam(player.GetBGTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player.GetBGTeam())) != 0)
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if (GetAlivePlayersCountByTeam(player.GetBGTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player.GetBGTeam())) != 0)
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EndBattleground(GetOtherTeam(player.GetBGTeam()));
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EndBattleground(GetOtherTeam(player.GetBGTeam()));
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}
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}
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